Project Cars 2 and Simucube 2


I haven’t tried any of the older vehicles but I’d say you’d be correct in thinking that they may have more than 900 dor. I’ll give 1080 a try.

Regarding volume, I did test that out by altering the setting up and down while I was in the middle of long radius corners and you can definitely feel that it has a big impact on the feel. As you say, it isn’t just a simple “more or less” dial.

I found going to one side of 50 gave me more strength on the straights and weaker in the corners.

Going to the other side of 50 had the opposite effect. Less strength on the straights and stronger through the corners.

Thanks again for the guidance :slightly_smiling_face:


A bunch of us with different DD bases tried changing the volume setting and most agreed that around 30 seemed to be the sweet spot when using raw. Much below that the trade off was too big for the gain in feel vs weight. This was with 3 different manufacturers bases.


There must be something wrong with the Simucube 2 or Project Cars 2 if adding damping and friction feels wrong.

Also, friction should not be adding any centering spring feeling at all. That sounds like there’s a problem going on.


I don’t think there is anything wrong with the SC2.

I think it’s always a challenge getting PC2 to feel as good as the others, no matter what wheel you have.

My comments regarding how things felt to me are of course subjective.

Thinking about it more, maybe I could have worded my comment better and said that adding friction made the wheel feel more “springy” to me.


the game does not see my simucube 2 pro, I selected wheel then custom wheel but nothing, if i choose TH or Fanatec profil it’s ok


Delete the controller profile then it should work fine.


I selected custom wheel and I put in the software simcube2 “bumstop 10” I could affect the left and right keys. I put the bumstop off and then calibrated the wheel: everything works perfectly now


You should be paid by GD. keep up the good work!


I don’t remember if its both ffb profiles but one or both auto adjust the gain after you start driving so it may take some laps to get a true feel for whats going on after a change. Raw and custom don’t do that. Im starting to get some really good feel out of it.


Thanks for mentioning that. I do remember hearing about the auto adjustment quite a while ago but had forgotten all about it!

From memory, I think it may have been explained in one of Yorkie065’s YouTube videos. I’ll go and have a hunt for that video now.


I went back and put the default friction and inertia settings back in and im really liking it. Normally in the past I didn’t use these.Maybe not perfect yet but getting really good. I purposely tried some high downforce cars that I normally don’t do well with because normally I just cant feel them well and they were a real joy to drive. Im really starting to understand how good these new bases really are.:grinning:


I cannot remember there being default friction and inertia values.

Can you tell me what they were or the values you are trying out?


Here is that video that I mentioned earlier:

Yorkie065 PC2 FFB Guide

Both the Informative and Immersive profiles have auto scaling, just as @morpwr had suspected.

One thing I found interesting was that he mentioned always having the gain set to 100 in game and adjusting the strength using your profiler software.

I was led to believe that it should be done in the opposite way so I always keep the strength at 100% in True Drive and lower the gain in game.

I wonder if there is really any measurable difference between the two methods?


You can do it either way and it feels similar but wheel at 100 allows full use of your wheels range. If you turn down the wheel you can get clipping at the wheel. I think im at 50 in game now with wheel at 100 and static force at 30.

You also have to remember that video is made for most consumer wheels in mind not the DDs we have.


Do tou know for sure that the customs file is used both when raw and custom ffb flavor is selected?
I haven’t played much with Pc2 after I got my sc2, but I quickly put the Christiaan’s Pure FFB file into the game and tested briefly one night we raced in it. Wasn’t to impressed so I think I need to play around with it a tad.


If you are using a custom file like the one from Christiaan then I would just select custom from the in game menu, rather than raw.

Back when I was using my G29, I tried the Christiaan file and didn’t think it felt very good either.

I much preferred the files from Hugo Vai

but have yet to try it now I’ve moved to the SC2 as I’m sort of happy with my own settings that I posted earlier in the thread.


Hello at all. I tried for six hours yesterday. I tried everything. Unfortunately I didn’t get a good result. It didn’t feel good. And there were always slight noises from the engine. Please can someone be so kind and send again values. InGame and driver. Please also car and track. I think the quality is very different. Best Open Wheeler. I think it all feels so choppy

1000 Thanks

Edit: I found a little mistake with myself. I had the main strength in the game to 100%


I don’t think getting PC2 to feel as good as the other games will really be possible, no matter how much we tinker with the settings.

Of course, that doesn’t mean the settings we currently have cannot be improved upon by the more experienced users but this game just seems to have a limit when it comes to FFB.

I thought the settings I had were pretty good after a couple of hours of tinkering but every time I swap to games like AC and rF2 I realise how fundamentally flawed the FFB signal from PC2 is.


you might be right. I also notice clearly that Fuji and Oulten Park are okay. Other tracks and also cars all seem very different in quality.
That’s too bad. Especially the tracks that don’t exist elsewhere would appeal to me.


Yes, Oulton Park is one of maybe 4 tracks that are laser scanned, maybe Fuji aswell… rest of the tracks are pretty much from Google maps…