Sorry, I forgot question: if you have a simulation open, FFB set to zero, and in TD torque is also set to the minimum: is this “cogging” still there?
I know that some of them aren’t actually filters, it’s me being a bit sloppy and call them all filters. I would probably have said all settings instead
Yes, I have tried everything including simple mode by that I mean everything. From all settings off to all settings at max value, including using them one by one with the smallest increment the setting allows.
I have tried it, and no I don’t have the “gogging” because iRacing isn’t sending anything out = turning off the FFB in iRacing. The smallest output force from iRacing to trigger it is 0.25% of out put torque/force (which is around 60 times higher than what iracing sends out, at least when you look at iRacings telemetry).
To be honest I don’t think it is a bad encoder, and as you said not 2 of them for the same user Is there any more symptoms of a bad encoder that can be felt outside the game. like for example having the desktop spring turned on and rotating the wheel?
Sorry I missed you reply earlier
It can only really be determined with use through a system that relies on the positional data so it is something that is hard to spot initially. basically the things is that when its bad it doesn’t give an exact reading of position causing the wheel to think it is in a different location than it is which can cause anything from unwanted undetermined vibrations and oscillations all the way up to complete failure to locate anything (which would be totally underivable)
One thing I was thinking today is do you have anything on the iRacing Damping or Minimum force… If you do turn these down to zero… you don’t want to use any of the ingame filtering.
One thing that may be occurring here with you in particular (as different people are sensitive to different things) is that much of the grounding feel that comes through the wheel with lower filters at least with iRacing doesn’t actually stem from the steering signal (as mentioned before most of what you feel in the steering in real life is due to chassis vibration through the column, which iRacing doesn’t send through the wheel). the vibrations in the wheel in many cases ar actually sampling artifact or steps in the 60Hz output. While this does work for grounding feel it isn’t entirely accurate to the vibrations coming through the car and yes it can ante a more metallic feel to it due to the digital stepping. .This error or artifact is sometimes present more or less depending on how closely the wheel is positioned to the next signal point and IS smoothed out with most of the filters…
Have you tried running something like Assetto Corsa to see how it feels… Does it feel better or worse… Does it correct that vibration you feel. Assetto Corsa has a higher refresh rate which “should” get rid of much of the errors BUT at the same time Assetto Corsa has some direct input filtering so they take liberty with the signal to make it enhance things (so it isn’t exactly a direct comparison).
As I thought regarding the encoder, I imagine I would have felt that one way or another and I haven’t.
I have tried both damping and min force but it only makes it worse so I don’t use them.
I know what you mean with the artifacts and metallic feeling and I have a bit of it depending on my settings sometimes but I can get rid of it, but not the small oscillations in the center. They occur most when I drive in a straight line with the wheel centered. They are also too slow and too strong to be real forces, so for me they are artifacts or dirt. There is no way 0.25% of output force from iRacing can feel that strong and it doesn’t change like the real forces do. It’s constant except from strength depending on specific output and filter settings.
Unfortunate my old potato can’t run ACC but when I tried it last time I got a massive amount of ripple even worse than running iracing with the Recon filter off.
I know what I’m after in iRacing but because of the oscillations I just can’t get it
To be honest I don’t like those so called canned effects you have in ACC or other sims.
I asked it out of a reason: if you then still had the cogging it would proof that something is wrong with your Simucube (AFAIK).
Again, I can’t remember if you already posted a video. The amount of posts is huge, so maybe I missed it. If not: would you mind doing one in good quality, where it is good to see and also hear what troubles you?
One sort of off the wall thing thing that you might try is to change the orientation of your wheel. by that I mean re-mount it one point to the left or right and then go through the process of re-entering.
The reason is that if you happen to be driving center right on one of the motor poles it is possible that it is moving back and forth between the poles and trying to stabilize it causing the back and forth…
It is worth a shot, no guarantees, but I have had that fix oddities for other people before as it just changes the orientation of the magnetic fields a bit.
I have done that, but more of a mistake, when I removed the quick release and forgot to mark where I had it before
I will try to do that tomorrow.
I may have solved the issue, fingers crossed. If so, it has been a USB issue all the time.
I got a new PC case yesterday which allows me to connect the wheel to a front usb2 port on its own controller.
I don’t have the oscillations atm and can finally get those small force I knew have been there but never been able to feel because of the oscillations.
Thanks guys for all help with this
Nice to hear! Fingers crossed it will last. And I hope your trust in the Simucube 2 and Granite Devices has been reset to 100%.
Don’t forget: you have to finish first to finish first
I don’t think there’s canned effects on ACC (or AC). AC’s FFB is considered to be very good and very tweakable especially with content manager/CSP.Should be better than iRacing.
If your machine can’t handle ACC get yourself AC with peanuts (I think it’s currently in sale in steam for example) and try the FFB out. There’s many good setups in the Assetto corsa thread that should give you indication if your wheelbase is faulty or not.
The only canned one is kerb effect in AC as it generates vibration regardless of kerb being flat or ribbed.
Other sliders just allow to control force of physics generated effect.