You can have lighter steering in a real car because the sensory input of car position and carriage is vastly increased compared to a sim, even with motion. I have a higher torque setting than an original car to gather an increased sensory input from the one device giving it. yes my rig is setup higher than the real car.
Im runnimg the BMW M8 at 90-89nm in iRacing… 10nm in TD
Is a really strange car to setup but the feeling is better than the Porsche Cup IMO
AUTO option gives me 35nm IIRC
Jeez, I thought I was on the lighter scale of things with 15mm in TD and 35nm in game
More data: setup from Pure 19s3 @daytona is my first ride with the M8 and 90nm gives me the feeling I want, I can “rape” the kerbs without full lock to lock ffb
Edit: my feeling tells me that, like @bsohn said above, the M8 is sending 70-80nm traces to the wheel and driving @40nm I can feel that those 80nm traces can be very long in time, creating an awnful clipping feeling, by my driving techniques by the way, like I said im a kerbs rapist
Its not Just 40nm to 80nm,that step is too Large and every force above 40nm will be clipped so from 40 to 80nm we are clipping the signal for a few meter on track
I don’t for one moment believe you will get any useful ffb information from those short-duration sharp transients. My opinion differs from both you and a Brion wrt that point,
Just because we can see those sharp spikes in a trend, doesn’t mean they are useful. And especially not on a 60-hz signal - aliasing will be the culprit here, not the ‘perceived’ data contained in those spikes.
You will not feel those irl, you should tune your settings such that you don’t feel it here - with the caveat of the 60hz iRacing signal and it’s shortcomings. What you experience is a side-effect or overly active ffb…we all have different likes where settings are concerned, but those ‘likes‘ very often differ from reality.
Theoretical numbers from a graph is fine, with iRacing commanding specific torque set-points is fine, in reality, when measuring the actual torque with a precision sensor, it tells a very different story. I can tell you guys now that I have not seen anywhere close to that level of response from my servos, ffb-scaling considered.
Thats the point, reality vs sim feelings.
I dont want Real forces, im tired of reading that iracing has the best ffb simulation but then some lines below we can read that ffb is 60hz, ffb cause spikes, propietary tire model, etc… So reality and iracing doesnt match very well for me
Im driving sim racing games all my life, not real racing cars and Im not a telemetry guy, im a tech guy that loves ffb in any kind of device and my hands tells me when something is wrong
Even with the 60hz ffb update-rate limitation, iRacing has the best ffb by a fair margin, again only imho…it’s up to the end-user though to find settings they like, same for other sims. I can tell exactly what the car is doing in iRacing, the closer to the edge you drive, the better the car communicates to me, at least with my settings.
I will rather take iRacing with its 60hz ffb over any other so-called ‘sim’ out there with whatever ffb update-rates, as they do not provide the ffb quality I’m after.
Each to their own though, there is bound to be a sim and settings out there to satisfy everyone’s individual needs
My point earlier simply was that settings play a big role in how good or bad ffb can be…I simply prefer what I am running at above anything else.
Dont take my words against iRacing, It’s the sim that I like the most but not the best user friendly FFB.
My though is that every car is a new world, and 40nm in the F3 can deliver a very good info about constant and periodic forces but then the FR3.5 or some GT3s at 40nm mark are a mesh in regards FFb deliver. being constant forces Too high or too low compared to periodic ones
Ha, all good, Mate. Your points are taken.
That’s what I truly appreciate about iRacing ffb, the fact that every car is a new experience, with a vastly different ffb behaviour to another. Once you setup a good ffb response-profile though, it is pure bliss
Actually my M8 traces at daytona DON’T actually hit those 70-80Nm range but I have seen some that do and those that I have seen that do have sustained forces in the 60’s which is crazy… My setup tops out at about 47Nm with the way I drive in iRacing Telemetry and I do clip about 5nm in the bus stop only running the curbs and I don’t really feel it…
I do agree with Beano that the Fast Transitions where it spikes for only a split second generally are probably not felt and not needed to actually set that high unless you are looking at getting a specific output that requires it, OR that it just plain feels better.
If the amount of time spent in clipping is over the 1/60th of a second that 60Hz is then you will more than likely feel the clipping and the vagueness that comes with it. If the time in clipping is less than that then you probably will never feel it… The time may actually be a bit longer than the 1/60th of a second due to the servo ramping up forces but that would be the basis.
So with this as you feel I would say that with the 40Nm setting if you are spiking to 80Nm then you may very well be in clipping long enough to feel it. You can even figure that out in telemetry as well.
One thing that I noticed with the M8 in particular is if you over drive that car by turning the steering more than needed the car due to its geometries will BOOST the steering force tremendously. So if you are running lower forces at your wheel you may be able to overpower the car telling you it doesn’t want to turn more easily and then you will experience the super high forces in Telemetry and as such the car will clip more with a lower Nm Setting.
Could you pls share your latest True-drive profiles you use for iRacing. Thx
But … to say that with iracing is the best FFB … in my opinion it is a falsehood. With iracing neither asphalt nor wheels can be felt … for the hundreds of tests that I have done I feel only a steering that hardens only in facing the curves … after having a good time I just straightaway. With RF2 the simucube is exploited more
Saying you can’t feel the asphalt or wheels (presuming you mean tyres?!) in iRacing is a much bigger falsehood.
One of the first things i noticed when I converted to DD (big mige ERN S1) was at Daytona, it was my first special event with the wheel. In between 15 and 16 there is a bit of repaired asphalt on the lower part of the track above the double yellow. I still giggle everytime i go over it as you “feel” it. Had fanytech before, a good wheel but i never noticed the “bump”. So as we prepare for another Daytona Special, if you see a Black Ferarri with Red stripes going over the small asphalt defect, be assured the driver inside is smiling. So to those of you that say you cant feel the asphalt in iR (Tarmac in Beno terms) I smile at you !!!
But have you ever tried R-Factor2? The really feels the asphalt and the various depressions of the track in the steering.
What cars are you racing?
I have tried them all, they all have items that make them better than iR, sounds/graphics/FFB in part… but truth be told if you want a race with fairly stable individuals on a solid platform that takes 1 click to setup iR is hard to beat.
Corvette C7 DP…iracing
I agree iracing is the best time online experience in any sim, but as physic, tyre model and overall ffb is still quite rudimentary…rf2 and even more acc are both on another planet
Yes, it’s true! At the level, my online platform for racing is the best I have tried. But at the FFB level in my opinion it does not take full advantage of simucube2 at the FFB level as an RF2.