Kunos is Italian so nothing Germany can do,
Also it would be unprovable in any event.
Kunos is Italian so nothing Germany can do,
Also it would be unprovable in any event.
Fanatec is a german company.
And it’s not proven either, it’s just a feeling. My setups were no longer usable after an rF2 update, that just happens sometimes.
Something is definitely off.
In corners, especially slow one, car feels floaty with almost no FFB, reminds of AMS2 Default+ behavior as if it were just sliding there, no proper Kunos trademark resistance buildup.
Also SAT after regaining traction seems to be harsher than before as if Dynamic Damper not doing proper control of wheel return, could be related to issue one, as resistance almost like Off and On.
Definitely tire model change related issue.
Well, we can only wait for Kunos to patch it, nothing wheel settings can change.
Well, that’s what I feel as well, floatness.
new ffb sucks hard indeed
So I followed somebody’s advice on kunos forum and deleted app data/AC2 folder and I must say it feels a lot better with same Td and game settings i was using pre 1.9
Might be placebo tho
I will try this this afternoon as I saw the same suggestion on Kunos forum.
Few things that helped me “fix” it.
After getting over less pronounced or narrower window of in turns resistance buildup, the feedback actually feels much more communicative, bumping up gain to accentuate small forces in corners also helps.
And another thing, as feedback got more dynamic, SAT gets more pronounced as well, haven’t tried to increase dynamic damping to counter yet, but if you feel wheel ripping out of your hands after regaining traction, try to bump it up past 100%.
Hope that helps.
Self Aligning Torque, tendency of tire to align with the direction of travel.
FFB created from self aligning torque is maybe one of the most important features of a steering wheel. The information you get Fe for rally cars is totally important. Back when I started with rally games I had (and I still admire him for his absolutely great per car per stage setups) kind of a hero, a Japanese simdriver named TakeGaki. His brief explanation:
It was actually the first thing I have done after 1.9 update, maxing out DOR in ACC and matching it in TD.
It did helped but probably not as much as toe change, or may be I just get used to it, but I LOVE it now.
Stupid question: what is DOR ?!
i’m using this https://www.racedepartment.com/downloads/hardware-steering-lock-simhub-plugin.39309/
too change my DOR for each car automatically
the game automatically changes DOR per car
in fact all modern games do, just make sure the in game rotation matches the drivers I.E. 900 and 900
The app changes the simucube steering range to the ingame car DOR.
yes that’s what all modern games already do
only difference might be you get a physical bumpstop your way, which isn’t useful anyway because you should never be turning that much to hit it