Harsh jolts to have good FFB

That is definitely an interesting read. I know that there is a lot of talk that when racing F1 the simucube pro allows you to feel the same ffb that they would, but honestly that has never been my thing. I don’t need 25nm of force hitting my hand or catching my finger in the wheel. Besides I’m not training to race F1. With my desk job at a computer all day my shoulders hurt bad enough without damaging them more with trying to steer that much force in my wheel around.

@Purple_Red
I agree the slew rate has been my absolute must have and favorite FFB setting. I can feel decently strong FFB (for my liking), and crashes or sudden spikes from an AI computer bolting me in the back end isn’t coming through my wheel at maximum values.

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If a F1 car has maybe 10Nm of force at the wheel, why should you get hurt from 25Nm then??
Slew rate limitation does cut the dynamics of the forces represented by a car through limiting the forces changes the Simucube 2 is capable of. This is sure something needed when you drive a car without power steering. But is it necessary when your overall torque is at, let’s say 12Nm? And especially figures like slew rate limited to below 1 (some still forget that the value 0.1 is not limited by 0.1, but limited TO 0.1) are not necessary. If you have problems with high corner forces, then it’s way better you use static force reduction. The quality of the signal is the same/remains the same

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