At the moment I am running these settings on SC2 and max force of around 85-70 nm in iracing. The weight and feeling of the wheel is very nice and detailed but once you race on a bumpy track like Road Atalanta the bumps want to rip my hands off.
Is there a way that I can reduce only the bumps ffb torque? I need to reduce bumps and keep the same ffb its too agressive.
You can also set the slew rate limit to a very low number, but that will also effect the speed in which you get other feedback (like losing the rear end).
I think you should try with setting the slew-rate to lower numbers. Lowering this should also allow you to reduce some damping (and possibly friction and inertia). I wouldn’t worry about it affecting speed of feedback. If just a slew-rate limit of a DD wheel affects the ability to react to and control slides then the game developers need to work on their physics engine as the problem is in the physics engine’s characterisitcs during initiating and attempting of controlling/modulating slip-angles, not the wheel.
Reducing the overall strength in TD fixed the bumps issue. went for 60% in TD on the pro version. Will try slew rate and see.
So what does slew rate exactly do?
slew rate limits the torque change rate to some Newtonmeters/millisec value. Most likely you will not see any difference until you get slower than 1.0 Nm/ms range, then the feeling will change to softer. Some people like that, it will feel very similar to a competitor high end DD then.
Honestly. give the slew-rate setting a shot. Remember, in order to compensate for the slew-rate limit, you may probably be able to get a away with running less damping and/or friction as well as being able to raise the TBW. I’ve read people saying that running slew-rate limit + low damping is much better than running no slew-rate + lots of damping.
People are used to using damping because that’s almost all the OSW and SC1 owners had for the past 3+ not to mention everyone’s familiar with it from games and even older/lesser wheels but I think slew-rate can accomplish much of what damping accomplishes without the drawbacks of damping.
I’ve already read from 3 people that running slew-rate limits allows them to run less of other filters that can negatively effect details (eg. damping) and that running slew-rate limit + less damping offers a better FFB experience with less compromises than running no slew-rate limit + more damping.
Update, I found this on one of the facebook groups, after making this change in app.ini, I don’t feel the harsh immediate jerks.
Referring to 911 RSR and 911 GT3 Cup
I am also at 80% on ultimate at 25.1Nm and same in IR with 55Nm strength.
Also turned off slew filter and ultra mode 20% and recon filter 5
And still all good with no harsh jerks
why so much dampening? then i stared using slew rate at 0.22 i’ve lowered dampening from 35 to 20, Friction and Inertia are 15
Will def try .27 later, but .22 is soo nice already