@Mika what is the correct way to cut down on high peaks?
Reduce the overall strength in True Drive, and increase the forces in-game.
Got it, tonight I will turn the slew rate off and test. I will keep reducing the TD strength until I get a close enough feel
Be aware guys that for āUltra Low Latency modeā, higher is not necessarily better.
This effect anticipate the lost but if there havenāt one, it anticapte something that is not there and it create wrong behaviour.
EDIT: If you are in doubt, maybe the better thing to do, is to use the official setting for this one (GD profil).
Please let me know if you find something interesting. Seems your feel of road is more or less similar to mine))
Since iām from first batch of SC2 i already tried TD power at 14Nm and higher in-game max force like Mika and Beano suggested about half year ago. It was ok, but this Cup car still was very painfull to drive due to these spikes. Now with 0.22 setting(i have not yet tried 0.22) i still have more or less same road feeling as with lower TD Nm setting, but we donāt have these wrist breaking spikes.
@Mika problem, to me, is only this Porsche Cup car, other car donāt have these wrist breaking spikes. I donāt drive stronger open wheelers(yet), but scippy was also ok.
I donāt know, maybe i should try TD @ 14 and something like 5nm/s setting, but for now with 0.22 it really feels good for driving
As usual @Mika was right.
I turned off slew rate and low latency, both to Off. I set TD force at 10.7Nm
in I racing I set both sliders to 32Nm. so it basically sets the peak to whatever is set in TD.
just because my motor is capable of 31.4Nm I should experience that. 10.7 is plenty.
I can tell you the big spikes are not as bad as before, getting lot of details and sharpness.
I did drop my times by another 1sec.
so like Mika said there is a better, right way to do the same thing.
I am now going to test between 9 and 11Nm and see what I like best.
I also reduced the friction to 14% and inertia is still 18% - this will be fine-tuning.
Dampening I am at 29% in TD, for smoothness.
I tried the iracing simple profile again and didnāt like the feel. so just working on the advance.
So u 2 sec faster in couple days)) nicešš¼ But i donāt get itā¦ then i set 10Nm in TD and 25/25 in iRacing i get a lot of clipping. I was driving today with 15 in TD, 15 and 32 in iR and no slew rate. It was good. I find lower settings in TD more comfortable to drive. Easier to steer.
Sorry for the unearth, but is this still valid?
My 2 pro is shaking me way too much around road Atlanta, to the point that my hips hurt.
Iāve tried running 25nm in TD, with wheel force at 25 and max force at 120 for the lmp2 and the steering lacks detail, I think, is this the correct way to go about reducing the pounding from kerb strikes?
Reduce gain in TD, maybe drop it down to 50-60% (if in NM, maybe 12-14 or whatever works for you) and set iRacing maxForce slider maybe 35-40NM.
See if that works better for you, Rd Atlanta first section should feel a lot easier on the curbs then.
Should wheel force remain at 25?
If you have the Pro, you can leave wheelforce at 25NM and untick āautoā anyway. Itās not really helpfully to use this for DD wheels, that feature is helpful for low-torque belt drive and others.
Key point for you is to remember the āgainā you set in TD is what determine the maximum force you will feel in iRacing, when hitting curbs or walls or other cars.
Follow my advice above wrt gain in TD (torque value set), as well as MaxForce in iRacing. Also, in iRacing, the maxforce slider is counter-intuitive. A lower torque number will feel more difficult in hand, and a higher number will feel lighter, generally. So the closer you are to 25NM with maxForce, the closer you are to max wheel output. The higher you are, the lower the wheel output for the same force feedback setpoint from the sim.