Assetto Corsa Competizione

Thanks, much appreciated, now I can drive at nighttime :slight_smile:

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I have not button on my wheel, so i´ll would like to set few available options on my keyboard, but it doesn´t work on my side


Any ideas?

The Simucube software reads direct input commands sent from a Sim so we can disable the dampening altogether. Yet when driving it still feels over dampen as a few ppl have pointed out all ready. So with direct input dampening turned off (along with all other simcube filter off as well) I sat in the pits and yawed the wheel back and forth then hit esc while still yawing the wheel so no ffb info was being sent to the wheel.

The wheel felt like it had slightly more inertia when paused than while unpaused so they must be a very small amount of dampening coming from the ffb other than direct input dampening commands, but no way near enough to account for the over dampening some ppl have been reporting.

Edit it might be a slight gain because the first grey sqr in the ffb meter flashes between yaws

Another interesting thing is when you press the brake pedal while yawing the wheel gains a lot more inertia making the wheel over shoot a lot similar to when you drive back wards in AC.

Edit So where ever the dull feeling is coming from it isnt from the direct input dampening commands.

Anyone noticed if they had a profile for Fanatec Podium DD wheels?
Interested to see if they implemented this.

I’m going to sit on the fence with this title at least until the VR release since I am never going back to monitors.

Thinking it’s going to be brutal on hardware requirements - I will have my 2080ti by the time they release VR on the 3rd of October, so if I can’t run max settings with this new card it’s going to be a tough sell for anyone below a 1080. Although, I think Kunos were implementing ray tracing and presumably the new DLSS, which should be interesting to see with the new card.

RT I’m not interested in, especially as it will likely be impossible in VR given how resource intense it is, but the DLSS I’m very excited about as this will be handled by the tensor cores on the new card, which should free up a lot of power for the usual rasterized graphics.

This was always the potential issue with Unreal4.

Finally got it to run quite decent a part of it was making a setup for the car.

42% gain ingame

don’t use any of the direct input damping it creates even more oscilations.

and don’t let go of the wheel you will still get oscillations.
adding more daming friction and inertia doesn’t help here with small mige and 10.000prr
it still does it and the wheel becomes too slow for this game.

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So game-related ffb issues then, Seb. I was hoping to give this a try, but will rather avoid it if/when the ffb is better.

Plus, I anyway have to wait as I am using VR…

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the ffb is actually oke the only problems are if you dont hold the wheel. another guy i know has a sincos encoder and doesnt have the problem as bad as me, maybe my 10.000 prr is a limeting factor here in this very oscillation sensetive game when i let go of the wheel @ high speed at the straith.

Do you think it would be worth for me to upgrade to a biss-c ?
And its still best to buy it early now for half price than full release price in 2019 Q1

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@SKeijmel, i confirm , no oscillations at all :wink:

It’s a 10k encoder problem. I used the exact settings Seb uses and did have a problem could let go of the wheel at high speed and it stayed centered. Not a problem with the Sincos. Problem of oscillations are made worst with low fps. It looks like to me ffb gets better with high fps

what motor and encoder do you have?

Sincos small mige same as yesterday on discord :slight_smile:

what motor and encoder do you have?

@Ippai oops i was ment to qoute him :smiley:

I suspect some of the issues people have with the FFB in ACC may be due to the way that the tire-model has been updated. I think the tire-flex, heating and aero all combine to make the FFB much different than it feels in AC but, also more realistic and many are missing the detail they had in AC.

I still think the dampening effect is somewhat over done in ACC; we should have a bit of margin to tune for more detail and it’s easy enough to tune-in some dampening for more realism. I do think the handling and FFB is better because of the flex and aero updates but, the lack of FFB-adjustment is putting some people off because it’s just too different from AC.

I found that using a small amount of friction helped to soften the spikey bump effects near center and now the FFB feels very good overall, more like in rF2 but, with a bit less surface detail / more like RaceRoom FFB although, that tile offers very good adjustability in terms of grip-loss effects.

Hotfix now out. Supposedly fixed the damping issue with the FFB. Couple OSW users on the ACC forums have confirmed it and said the FFB is lovely now.

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I’m wondering, are you also loosing desktop center spring after exiting from the game?

SimuCUBE desktop centering spring is only active when there are no effects left running in the FFB effect memory on the device.

Does ACC show any running effects? See advanced tab.

Based on OSW user feedback in ACC, I wonder how the results differ among FFB opinions. It seems that my FFB pre and post ACC hot-fix, remained exactly the same while some players using non-SimuCube OSW’s reported major changes post hot-fix.

I suspect Kunos are keeping the FFB in ACC basic for now (focus only on physics-based effects) to provide a baseline for development and they may be creating profiles (presets) specifically designed for the various wheels. Without getting into a debate of which is better (AC vs ACC FFB), it’s a bit hard to know if what I feel in ACC FFB is what it’s supposed to be but, one thing is sure about ACC FFB; it’s different than AC’s.

there are no real changes in ffb it might be a tad smoother and less quick oscilation on lower res encoders. 10k ppr small mige here.

I would like a quote from @phillip.vanrensburg and @bsohn if possible (I very much follow your comments on FFB in other forums too, and I find them really interesting and helpful).
On ACC I use settings in the 100% FW (small mige 12.5A) of strength and in the 27/28 game which develops a credible force for me.
In the official facebook group of the game Aris intervened one of the developers who put me in doubt about my setting, and I wanted to give it a try.
I set in the FW 40% and in the game 70 and I got the same result of strength.
This means that the maximum peak that my steering wheel can have is less than 10nm. In discussions that I read a gt3 comes to have over 25nm in some peaks, is it possible that I already find my settings very strong? What I do not understand?
thanks, and I hope I managed to explain with google translate

@Mika, yes it seems, “constantforce damping” effect is left running after exiting from the game. I’ll report it to the developers. Thanks!