I wasn’t happy with the FFB of M4 Gt3 and tried many of the online profiles and the car felt like it was floating, very snappy for no reason, misinformative etc. IIRC ACC Real profile felt really good compared to others and the main difference was Reconstruction Filter was at 0. The issue was the profile felt really grainy and like 2 metal pieces was scrubbing on eachother. I fiddled with Damping and I managed to get rid of that feeling to an acceptable level. Give this a try and let me know what you think:
In game settings: gain at 35, damper at 50, dynamic damping 100 and all other effects at 0.
Thanks,
Tired your settings. It’s a bit better, but still far from what it was before the ACC update.
I give up from M4GT3 - it’s totally broken, and feels like something is broken, and I dont believe it can be fixed with ffb settings.
so anybody feels acc ffb a lot more vague and dull after last update? there was something about ffb in the changelog. I feel like there is less dynamic range and it feels more compressed… I didn’t change anything ingame or in the td profile
If 1.18.14 is what you mean then yeah something feels a bit different even though i use barebone settings in TD and in ACC 32% DP and 35% road effects and gain at 40%.
The change essentialy reduced perceived dynamic range of FFB. Result is less range between peaks and lows in force in various stages of driving. Why and what exactly was changed under the hood was not shared with us.
In my subjective memory (as I haven’t done A to B tests with older than 1.8 versions) dynamic range of FFB is not noticeably worse than pre 1.8 levels, but more or less reduced activeness which was previously introduced with 1.8 physics update.
Hello,
I have a question about direct input effects.
I know that ACC uses damping. This effect is normally supposed to be active only when the car is stopped, isn’t it?
I should not feel any difference while driving if I deactivate this effect?
I don’t use the damping in the game, only the one in true drive. The only one I use in the game is the dynamic damping, so no effect on that one?
Basically I use the Panky Profile in true drive, and I don’t know what happened but for a few months I’ve had a lot of trouble feeling the grip limit and being consistent. Today I tried to deactivate all the direct input effects and by magic I got a very good feeling again. I have the impression that there is a problem with the DI effects… and I wanted to make sure I didn’t lose something by deactivating them.
Thank you for this very quick answer
I have DI Effects zeroed out in TD for all sims, they might be problematic in some sims/situations.
Dynamic Damping (aka Gyro) is using Constant force, so it’s not DI Damper based.
Just tried the Panky settings with all DI effects off. Definitely can feel the car more compared to the Dan Suzuki True Drive settings I was using before. But with these changes I did notice that my wheel oscillates now when I let go, do you get similar response?
yes, i started with pankys settings, i tuned it stepwise over time so,that nearly no/light oscillations (depends on car/setup) and never with kinda escalating tendencies
take some Force recon filter, add a gran of damping here, a pinch of friction there, e’voila bon appetit!