Assetto Corsa and Simucube 2

Maybe one of the best apps ever for Assetto Corsa:

BMIG (brake migration) and Diff control in the car setup section, before driving:

https://www.racedepartment.com/downloads/car-data-script-f1-bmig-and-diff-control.56066/update/105102/

Major update: now its possible to change differential for entry, mid and highspeed turns while driving. Same for brake migration.
On top of the video, in the center, you can see the changes. Very easy through addressing buttons


I’ve tried these settings but if the car oversteers, the wheel moves so fast that causes friction buns in my hands, how can I slow the wheel down?

Use vanilla Gyro, not CM “corrected” from FFB Tweaks. You can also add more dampening on the top but usually with vanilla Gyro it’s not necessary.

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Or simply add friction from TD, that’s what it is for. I don’t use any of the gyroscopic effects, but as always, it’s also a question of your steering wheel and the car you use. Plus in-game and TD settings of course.

And using gloves is maybe also a good measure.

Friction - constant force opposing rotation
Damper - proportional to rotation speed opposing force
Both have their place, Friction is great for adding “weight” to the wheel, Damper can tame spikes down without adding constant heavy resistance. Usually used in a combination.

Good morning everyone. I have read many pages in this 3D but I still haven’t understood how to set the gyro effect :sweat_smile:. do I leave the ticks on the racing set-up? or do I use the CSP ones?

It’s a matter of preference.
Some people like it, some don’t.

Drive a short track like Vallelunga short layout, and test different settings.

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Hello @Purple_Red , out of curiosity, what tuning would you do for super cars, GT 3 for ASSETTO CORSA, I read your messages on the RF2 thread, I would like to know your opinion on AC.

Try these, maybe they will work in AC too. rF2 is much more dynamic. If this works in RF2, there is also a chance that it will work in AC!

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