Gratz on a amazing wheelbase and welcome to the family ! Inn theory you math sound right. But there are others variables, Size of wheel, car you driving, but manly FFB is very subjective. I would recommend trying and find what you like.
The FFB is rly linear in this bases. So even on low ffb you can catch a slide or drift with ease.
If there any specific sim u looking for settings for i would recommend going trough post on this forum talking abut that sim/game.
**1â**set True Drive to 100% (the Overall strength), and in game 25,35%, whatever⌠?
**2â**Or reduce in TD this value , like for exemple 60% (maybe is also safer) and more âgainâ, âstrenghâ etc⌠in the game ?
A lower value in game is better with 100% of the power in TD?
Some people recomands to set TD at 100% (for the strengh), because less power would partly reduce the reactivity of the wheel/motor (the motor can use a large torque in this case higher peaksâŚIt doesnât make senseâŚ) ?
I I donât have an opinion about this. I simply ask the question
your option 2 is safer and thus the correct way. You will always want to set up the maximum possible force level that you would like to feel when driving in True Drive,and then fine tune the FFB force level to your liking while driving in game settings.
So apart from Iracing (maybe a little different)âŚIn ACC for example: 60% in TD + 75 % gain in the game = more or less 100% in TD + 35 % in the game âŚ
Just to be sure⌠âGainâ in the game or âOverall strengthâ in TD, theyâre doing the same thing ?
Basically they are doing the same thing, but 0âŚ100% scale is arbitary as they would have set a 100% value from their physics modeling somehow and using too high percentage might cause clipping.
For question 1: we had Ultimate on the rig when initial set of profiles was made, then I also fine tuned with Pro at home. The relatively low overall strength is to keep new users in relatively safety.
No 2 is safer esp in sims that could spike ffb signal way above 100%, e.g. iRacing on impacts.
On the other hand by undedriving motor you are not using its full potential you paid for, and with less headroom for FFB signal can see occasional clipping.
Either way is correct, most old timers DD owners seem to stick to No.1.
I am not sure that wheel âreactivityâ depends on TD set torque as drawn amperage depends on signal strength, you just setup max threshold.
May be Mika can confirm.
Also wondering if that can create undervoltage fault, I remember max amperage and max force were different settings in Granity and MMOs, SC1 use amperage only for control, guess SC2 is no different.
Also some sims like DR, do not have true overall strength setting, so you are forced to use driver.
My personal preference is No 1, when possible, but there is no hard rule.
I said for Iracing is different but for those games like ACC if we have for example the âgainâ set to 60 % the motor will not send 100% of the strengh in any case ?
i thought that if you set TD 25Nm for example, than itâs your wheel force, as itâs max what sc2 is producing. So why why you set wheel force 32 in iRacing, if wheel force is 25?
Wheel force setting in iRacing is just used for the Automatic adjustment to not make forces that could clip. You should disregard that setting completely if not using the automatic mode in iRacing.
FFB strength can vary from car to car, and generally you will not want forces to clip. For this reason, is is usually better to set the FFB strength to some level that the car is maximally producing while driving and then leave just a bit of headroom.
I do it this way now⌠i check steering strength in Motec and add around 5Nm to this result in max force setting. For example Porsche Cup car is about 25-26Nm in Motec, so max force 30-32Nm
But i was really curious why some set wheel force other than TD value