But having thought about it all my crashes on PC2 have been either when changing ffb settings or remapping buttons.
Also I could change the volume by one click and then the ffb would feel very noise in feel and sound and crunchy. Worst I’ve ever felt with a osw. It’s happened a few time but would go if I rerun PC2.
Moved my post to this thread from the update thread,
I tried Euro Truck Simulator 2 and there is some issues, game is not on supported list so maybe just fyi.
The steering range works fine, in game ratio is correct.
No forces at all, friction, inertia etc, seems all reset to 0 when entering the game.
In controller configuration, every change of key/axis (simucube or not) freezes the game for a couple seconds (but works fine in game)
ETS2/ATS ffb worked as expected with MMos
Since I flashed to the Simucube firmware, in Assetto Corsa, I sometimes get a pink screen and crash back to UI if the full ffb rate is running, or just crash back to UI if half ffb rate is ticked.
Before this I was running 1.15.1, & mmos, never had this issue
In Assetto Corsa, there is no ffb when the car is not moving. when I turn the wheel, it is just completly free.
With the mmos, there was a rubbery feeling when you would turn the wheel with the car stopped.
It is like there is only self aligning forces.
But when the car is moving, there is more detail than before.
AC uses dampening (issuing dam commands) to give weight to the wheel at a stand still. Dont think its used any other time and unless someone else know if it does. You use dampening in the firmware to reduce sharpness. Different thing.
USB Polling Rate is set at 1000 Hz in the USB HID Device Descriptor report and it is also the maximum supported in USB Human Interface Device specifications.
However, currently new USB commands to STM USB HAL Driver is send at around 10 kHz. As I went through the code, it isn’t supposed to actually send a new HID report to PC at that rate, only the transmission/report would get reset with a new report content at that rate. So, I’m still thinking whether the reports still get as far as to the PC at the 10 kHz rate - that would also explain the F1 games stuttering. Also Nick (NL Print, the iRFFB developer) told me that the rate is not 1 kHz at the moment.
So, this is going to get some serious debugging attempts during the coming week. Lets see what my findings are…
It’s hard to describe, but with the new firmware, I feel like I’ve got a better connection to the game, it’s like I have better initial direction change.
It feels more fluid and faster
the wheel even makes the irffb app stutter. irffb does work dough and i have 360hz ffb in iracing. but the app runs really laggy with a simucube firmware. mmos didnt have this problem.
Known issues:
Game crashes on startup or when getting in car. This will get worked on next.
Non-implemented effects, such as game-settable friction, inertia and damping. Now only the values from profile are used.
Maximum torque calculation is incorrect in the UI, and shows much too high values for some reason.
Just Done 2hr league Race in RF2 and flashed to new firmware just before
Overall felt allot better more tyre feel was noticeable felt more connected in tight turns nearly on full lock.
Had no issues at all upgrade was very smooth.
Do remember to screen shot your profiles or write them down makes setting backup easy
Very Happy with it
Thank you Mika