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I need to know more about the completely user definable FFB option as we have a Simulink model for the steering system which output the needed torque for the motor. How can we interface this with your system?
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What is the communication method between the game and the steering system after connecting with PC?
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Does your software interface with any game? How about if we’re building our own game using UE4 with MathWorks plugin?
The wheel is simply a DirectInput controller you can interface with. Torque is send as 0% to 100%.
Ok, if I have a running model which runs the game and have an output readings for the torque needed now, How will I link between the game on the Simulink Model and the controller of the steering wheel?
Could anyone share an example code to read and give inputs to OSW through a Simulink model?