If I have understood it correctly the accessory port can only read inputs, there is no wright function implemented. Is that something that can be made? So we can have the calibration of for example pedals stored in the controller for the pedals or in the wheelbase so we get something similar to HE ultimate+ pedals. Calibrate it once and you will have the same calibration in all games even iRacing.
Wheel base stores the analog input calibrations.
Ok, does that mean that we actually only need to set the range in iracing and the calibration is handle by the wheelbase?
IRacing will see raw values of 65565 steps (16bits inputs), and percentages from 0% to 100% only, no more out of bounds values.
You basically forget about DIview