I did a lot of testing last weekend to get a feel for what the Slew Rate Limit is all about.
I found that at a setting of 1 nm/ms the bumps from kerbs felt rather rubbery. Higher values made them sharper again, so I had to increase the reconstruction filter so as not to strain my hands too much.
But as I find the rubbery pleasant, I had left the reconstruction filter at 1 and set the slew rate limit as low as I found it good.
So, if I understood correctly, 1nm/ms smoothes out impacts such as from curbs or road bumps.
But if you set it to 3nm/ms, for example, these bumps are within the range and are not smoothed.
Have I understood this correctly?
I am looking for an explanation too. I doubt that it is connected to smoothing out in connection with filtering signals. It is the limitation of newton meters which are produced or reproduced per milliseconds. If you have the slider at 0.2 that means you limit the amount of nm to 0.2 per ms. The higher the value the more nm you allow. Off is equal to āno limitationā equals direct signal coming to the Simucube
I am/was struggling around aswell buddy! I hope that I didnāt provide any crap to you. But Iām pretty sure is correctš. It does prevent a kind of protection. Imagine using a profile with 100,% torque and not much filtering/fine-tuning. In game you have collision up to 100ā¦which could end disastrous and is quite dangerous
That is also a good approach. Iām still learning to find the perfect sweet spot for me.
What I know at the moment is that I am quite allergic to rapid torque changes due to road pumping and so on.
So the slew rate was a good start for me to get a handle on that.
Thanks! I am very happy with the sport! Rally, F1ā¦everything is a big sensation with it. Awesome! I have about 20 racing games, donāt play another stuff. Sometimes I could drive the whole day longā¦
Did you ever started a game and then went through the filters and effects? One by one, minimum to maximum. That is quite surprising and shows very good what the Simucube is about and the high level of quality of the hardware too
Slew rate is indeed the the rate of change of a signal, so lower slew rate will make the wheel feel very rubbery indeed as all high frequency detail is removed.
Gosh, in the early days after driving rallies I was totally sucked dry! The focus needed didnāt let me blink with an eyeš. I even lost a contact lense while in rig because she went dry. Finished stage, went down on knees and picked it up. Actually Iām experimenting with wheel diameter impact. In WRC9 the rotation was at 540 degrees default, then 380. With the sport now setting must be done in TD. I think it has an impact to set wheel rotation to Fe 900 and then go to 380 at bumpstops.
Thanks for validationš»
From here on is written in stone
For me he is the living word of simracing
And Iām his angel providing downforce to every wing
From the holy manual of Simucube 2, book of filters