Raceroom and Simucube 2 - original thread

Start at the first post on this thread. You will have to get the rcs file and the game to detect the controller. There is a huge clutch effect in Raceroom by default for new devices, which just does not feel good on DD wheels.

If you have AC OR RF2 . As settings work good straight out the box . ?

I guess raceroom isn’t the best game to start my adventure with. There are so many in game effects that I don’t think that helps a DD noob to work things out.

I’ve found a few things that were wrong in game such as inverted ffb being on as default which didn’t help.

Still doesn’t feel right but I can see the potential is there once I get my head around the in game settings.

On the plus side, I have to say that I’m not experiencing any strange noises and the servo is silky smooth. I’m very impressed.

@Mika do I need to edit that RCS file to include the device ID lines that you posted?

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I haven’t tried those games yet, Andy.

I thought I would start with the game I play the most and try to stick with that until I can work it out, then move into the next game and do the same thing.

@JonD when I download your files they already have the .txt removed from the name but they are still txt files and so I can’t use them.

What do you think I am doing wrong?

You need to show file extensions in Windows explorer, to edit them: https://www.howtogeek.com/205086/beginner-how-to-make-windows-show-file-extensions/

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Ok cool ,…

Thank you very much, Leandros. That fixed it for me :slightly_smiling_face:

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Ok, so I’m starting to get somewhere now.

I’m using the files kindly provided by @JonD.

Much better than my attempt but I did have one unwanted effect. The wheel felt great when going in a straight line but as soon as I turned through a corner there was a constant vibration, no matter if I was driving fast or slow.

I found that it was caused by the “slip effect” setting in Raceroom. As soon as I lowered that setting down the wheel smoothed out through the turns.

I’ve only put around 2-3 hours into these settings and I think they can be improved upon by those with more experience but I thought I’d add them here as they might help some other new users.

Vehicle Used: Mercedes AMG GT3
Circuit Used: Silverstone
FFB multiplier: 2.0

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I had 20 friends over yesterday for an annual Le Mans party and we spent the morning getting RaceRoom dialed in. I’ll share my settings tomorrow, but I couldn’t get the bump stops to work.

If the wheel spun, it would seemingly continue indefinitely and RaceRoom would keep track of the rotation, which meant you would have to unwind ~2000º of steering lock.

Sorry been away a bit this weekend and couldn’t reply earlier. Each to his own taste, and the effects are different on different cars. I have found myself turning the friction filter to 0 after posting my profile. However I don’t think my files are a horrible place to start and do things to you own taste. It definitely is a better starting point than default settings you get from the get go.

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Agreed. My own attempt to start from default settings didn’t go well at all but trying again with your settings saved me a lot of time and frustration.

Thanks for the tip on the friction filter. I’ll give that a try.

I think you want the slip effect, it’s kinda invaluable to feel the wheel slip and start of a slide in order to catch it.

I’ll try to slowly add some slip effect in but I don’t think I’ll be able to go much higher than single digits.

For me, it feels like it’s trying to replicate the front tyres skipping over the tarmac but subjectively, all I feel in my hands is a very fake, high frequency vibration as soon as I turn the wheel off of center, even at speeds slow enough where the tyres would not be slipping.

Well,
After still having horrible FFB problems with the SC2 Pro in ACC today, I decided to try RRE instead.
That horrible wobble/vibration type effect when cornering was bloody terrible and really off putting, glad I foundout it was the slip effect doing it, THANKYOU.

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I’m getting the stuck on ffb that puts wheel off centre to one side and pulls to that side, it happens after light a d heavy crashes and even when cars sideswipe me and only fix for it are for me to either then crash again, but on the opposite side of the car and it fixes it. Very odd.

Put collision effects to 0 in game ui, or “jolt magnitude=0” in the .rcs file.

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hi mate, thanks for sharing your info…
anyway, i can fell a good experience with the formula 90 car…
i can’t fell the bumps in the track… or kerbs…
I have a simucube2 pro