I think I recall asking this question in the past, but cannot find the thread despite searching.
In iRacing, the Porsche GT3 Cup cars (both new and old) don’t seem to work properly with regard to the degrees of rotation.
The virtual wheel moves exactly the same as the real wheel on the SC1, however when the virtual wheel stops rotating, the SC1 wheel continues to rotate for quite a bit more before hitting bump stops.
Not that anyone should be driving a car at full rotation, but it does create issues when the SC1 does not provide any feedback that you have hit the virtual car’s bump stops.
This issue has been present since the first GT3 cup car, and iRacing has no answer.
Every other car seems to work correctly with SC1 in terms of iRacing correctly setting wheel degrees of rotation/hitting bump stops, like some of the formula cars that have much smaller degrees of rotation, hitting bump stops in a 1:1 ratio.
Appreciate any guidance.
I am on latest SC1 FW 1.0.40.0
Thanks