iRacing 360Hz FFB with Simucube 2

Thanks Mika.
As a wild thought, may be we don’t even need that “Reconstruction Filter”, as there is little to nothing to “reconstruct” with already high resolution to begin with.
And some primitive smoothing filter over n-number of samples, like the one in MMOs, could produce more desirable output.

All window-based averaging filters add lag to the end result. It is much less desirable than interpolation/extrapolation or a frequency based bandwidth limiter.

Could be less critical for higher res signal.
360 hz each sample is 2.7ms. With average of 3 it’s 8.1ms delay.
But may be mythical Recon 2.0 will solve this better.