Hi everyone, I want to achieve overall high FFB level (like in corners) but reduce impact/vibration when car runs over curbs. I use Simucube 2 PRO and race in iRacing. Thanks!
Restrict slew rate. If you also have the feeling that the force in long and high-speed corners is hard to maintain or fatigue you, but overall force is good then you can also reduce static force. If a simulation uses direct input filters you have maybe a chance to sort it out by adjusting sine wave, sawtooth Aso. You can also reduce torque and add a bit of canned curb effect, maybe not the best way though