Friction Implementation Question


I’m part of the “Custom Shaders Patch” development team for AC. I’m currently working on a sim-physics-based friction/damping model to avoid having to adjust the Simucube (or other wheel) driver friction per-car (since e.g. a car with power steering needs lower friction/damping in driver settings than one without, and having to adjust is quite annoying). However, I’m having a bit of difficulty with the algorithm (oscillating vibration, mainly) for friction.

Was wondering if anyone from Granite would be interested in giving some direction for how the Simucube friction algorithm works, as I’ve found it to be rather good and would like something similar (but physics-based) in the sim.