PeriodicSineOffset is not an effect as such. It is a force level, similar as constant force, but created via sine wave and the wave magnitude is set to constant 0, and the offset tells the strength.
Sine wave effect slider does not have an effect for the offset value.
How do we find out what games report the constant effects?
Also, if a game does report an effect, does that mean the slider should not be set at 0%.
Or do the percentage values on the sliders act more like gains, where 0% would mean the output from the game is not being altered in any way, but is still being used to calculate the resulting output to the wheel?
will we get an extra if we use the direcinputs here? or that’s only an other way how the game communicates with simucube but at the end it produces the same feeling?
From what I tested, rFactor 2 seemed to actively use only the Sine wave effect where the wave magnitude is 0, and the offset tells the strength. The slider in the Configuration Tool has no effect on this, as this type of effect is pretty self-explanatory and should be controlled via the overall strength slider or from the game.
“Steering resistance type”:0,
“Steering resistance type#”:“0=use damping, 1=use friction”,
“Steering spring coefficient”:0.4,
“Steering spring coefficient#”:“Static spring effect rate (-1.0 to 1.0)”,
“Steering spring saturation”:0.005,
“Steering spring saturation#”:“Static spring effect peak force (0.0 to 1.0)”,
spring and damper comes from there , not canned effects
so yes directinput effects are not the evil… just a feature of the game,