hey guys! I’m trying to figure out why FFB is different when I’m using my VR headset and when I’m driving a single screen monitor.
Its hard to describe it but I would say its kind of smeared not a quite sharp enough.
On a single screen FFB is really different, its tight, clear and predictable. It gives me whole picture of FFB (contact patch with the track). in VR I feel the difference. I’m even hesitating sometimes to go on throttle or turn the wheel.
Could it be a significant input lag that can cause such difference?
I recorded some test:
game: ACC
track Barcelona
car: Porsche Cup (2022) (very sensitive car, and to push it to the limit is very important to feel every details from the wheels and track surface and to manage with the weight transfer as well)
tech specs:
VR: HP Reverb G2
GPU: 4090
CPU: 5800x3D
RAM: 16gb 3600hz (XMP)
WB: Simucube 2 Pro