I noticed that the bumpstop settings made in True Drive seem to work for the wheel range set in True Drive (eg 1080) but it seems not to work for the individual in game car steering range.
So I have the wheel range set in true drive to 1080 as default and let the simulation set the car specific steering range - as I do not want to change the true drive steering range for every car change…
So race cars in iRacing will use a steering range of something like ~540° and the bumpstop is brutal with massive oscillations happening. Up to being really dangerous in crash or big drifts with locked up steering.
I guess this is because the true drive settings would be applied only at 1080° which is never reached in a race car. Ideally the bumpstop settings in true drive is applied to whatever bumpstop is actually used in the simulation in order to have an affect.
Hopefully this can be improved?!