Simucube works great with Automobilista, just a little bug. Bumpstop at 100% in Simucube. If in the game de setup torque ffb force is at 50%, the bumpstop is at 50% too and not 100% ,like in Simucube software.
Does this same thing happen with MMOS?
Automobilista is using Device Gain setting to set force strength levels. This Device Gain parameter is supposed to change levels of all forces the device is generating, including the bumbstop forces.
However, if the common conception is that this is being implemented in some other way in other FFB devices, then we will change this in the future.
Yes it was OK with MMOS, I didn’t notice that with MMOS