The AMS2 Default FFB has recently been updated. The default Custom profile is a stripped-down base profile that cannot be used to create other profiles (iirc).
I suggest checking the Custom FFB thread in the AMS2 forums for recent Custom ffb files. I just tried the v50 Custom profile by DanielKart and it’s very nice. It comes in three versions (DD / Belt & DD / Gear driven).
I encountered a strange issue with AMS2 and my Ascher Racing F64-SC wheel: I cannot bind any controls to the right thumb encoder if I am using the “shift” mode for the encoder. The left one works just fine in “shift” mode, but the none of the right encoders inputs are dedicated. It works in other games, but not AMS2 for some reason. Any suggestions? Or is this just a bug in AMS2?
Hello @Andrew_WOT can you please share your settings with us in TD and AMS2. Whould be very nice, since you have the wisdom of understanding the Simucube magic ;).
When you talk about Default Custom - is this the standard file that AMS2 uses when you switch to custom or the modiefied settings of the “default” settings? Just to be shure - with my language barrier.
I am using just Default at the moment there seems to be an improvement there, not Custom default.
These are profiles they provide:
IN GAME PROFILES
AMS2 currently offers two default FFB profiles and one option for a “custom” profile. In all profiles a major part of signal output is steering torque acting around steering (kingpin) axis - how that is composed by other forces is how they may differ from each other.
DEFAULT profile adds on top of this base steering torque: damping, friction, few sources of vibration with a small amount of chassis "seat of pants“ feedback (mainly yaw)
DEFAULT+ as per the name, this is the same as the above plus some drop-off from understeer as front tires reach a critical sliding point, and slightly more chassis feedback added to the mix from lateral & longitudinal acceleration for a feel of the car´s weight transfer as load shifts in different stages of a corner. Default+ also features drivetrain vibration / pulses while the vehicle is stationary or moving slowly which directly relates to the vehicle engine configuration ( whether a 2-stroke or 4-stroke engine, how many cylinders it has and at which architecture).
CUSTOM as shipped with the game is just barebones steering torque acting around steering (kingpin) axis. No road vibration feedback, no damping, no friction - this profile however is editable by a user via the ffb_custom_settings.txt file located in Documents/AMS2/. Please note this is NOT customizing any of the Default profiles above, but rather allowing users to write their own FFB script using LISP-like syntax.
Yeah, there are things I like about Default+ but, I do have FX maxed out and still want more!
If giving specific feedback (Beta) on per-car ffb effects, it’s better to be on the same page, though.
I’ll be checking out some new user-created “Custom” files but, will add a few tweaks.
No worries though, I won’t subject others to my extreme ffb preferences.
AMS2 v1.5 brings the basic physics update to cars, does not yet provide fine-tuning to grip levels. Renato has confirmed that aspect still needs work, and they will continue to improve on a per-car basis.
Also, per-car ffb fine tuning is still on-going and I wouldn’t be surprised if another pass is needed further down the road. Add to that, dirt surfaces present another level of tuning and per-car normalization.