Automobilista 2 - Simucube 2

sorry for late reply. It’s default ffb.

Hello @Andrew_WOT can you please share your settings with us in TD and AMS2. Whould be very nice, since you have the wisdom of understanding the Simucube magic ;).


Don’t expect ACC finesse though. :grin:

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Thank you for sharing your settings @Andrew_WOT .

When you talk about Default Custom - is this the standard file that AMS2 uses when you switch to custom or the modiefied settings of the “default” settings? Just to be shure - with my language barrier.

I am using just Default at the moment there seems to be an improvement there, not Custom default.
These are profiles they provide:

IN GAME PROFILES

AMS2 currently offers two default FFB profiles and one option for a “custom” profile. In all profiles a major part of signal output is steering torque acting around steering (kingpin) axis - how that is composed by other forces is how they may differ from each other.

  • DEFAULT profile adds on top of this base steering torque: damping, friction, few sources of vibration with a small amount of chassis "seat of pants“ feedback (mainly yaw)
  • DEFAULT+ as per the name, this is the same as the above plus some drop-off from understeer as front tires reach a critical sliding point, and slightly more chassis feedback added to the mix from lateral & longitudinal acceleration for a feel of the car´s weight transfer as load shifts in different stages of a corner. Default+ also features drivetrain vibration / pulses while the vehicle is stationary or moving slowly which directly relates to the vehicle engine configuration ( whether a 2-stroke or 4-stroke engine, how many cylinders it has and at which architecture).
  • CUSTOM as shipped with the game is just barebones steering torque acting around steering (kingpin) axis. No road vibration feedback, no damping, no friction - this profile however is editable by a user via the ffb_custom_settings.txt file located in Documents/AMS2/. Please note this is NOT customizing any of the Default profiles above, but rather allowing users to write their own FFB script using LISP-like syntax.
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Are there now any changes to considder with the 1.5 physics update?

Should the default be used again or are there any changes necessary?

I’m currently using Default+, as it’s gotten better recently (imo) and is the basis for the current pass of ffb tuning (per car).

So Reiza is using Default+ as a tuning reference?
I have not touched it as it was way too overzealous on effects, Default though got better.

Retried all 3 presets, vanilla Custom still takes the cake. Actually even better than before as seems they fixed oscillation and violent SAT.

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So vanilla custom is the standard custom ffb file that comes with the game?

Yes, make sure that you don’t have “custom” custom in Documents.

Yeah, there are things I like about Default+ but, I do have FX maxed out and still want more! :smile:
If giving specific feedback (Beta) on per-car ffb effects, it’s better to be on the same page, though.

I’ll be checking out some new user-created “Custom” files but, will add a few tweaks.
No worries though, I won’t subject others to my extreme ffb preferences. :crazy_face:

yes vanilla custom is best, no nonsense fx layed on top

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hello where do i get this file ? thanks.

edit : ok got it, vanilla means original files :wink:

If you find any interesting custom file please let us know. I haven’t touched AMS2 for over a year so don’t even know where to start from.

AMS2 v1.5 brings the basic physics update to cars, does not yet provide fine-tuning to grip levels. Renato has confirmed that aspect still needs work, and they will continue to improve on a per-car basis.

Also, per-car ffb fine tuning is still on-going and I wouldn’t be surprised if another pass is needed further down the road. Add to that, dirt surfaces present another level of tuning and per-car normalization.

Yeah, that “revelation” from Renato everyone was talking about for ages just to be shut by AMS2 fans was quite telling on the state of the title physics.

Now it is also true many of our tires were excessively drifty before v1.5, and very possible some still allow for longer and wider slides than they should - of the ones you mentioned I´d agree GT3 tires as it is on the current release needed a little sharpening and that´s already been addressed in internal development; it might be the case for some of the Stock Cars, I´m less convinced it would be the case for GT1 tires but again it´s always a matter of degree - they all can be slightly better one way or another, and for that purpose development continues not only for the next update but beyond :)

Kudos to Renato for openly admitting it and not giving up trying to fix that poor thing.

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Well been playing some time now since 1.5 and I can happily say it’s in a good place right now.

I got around 350 hours in AMS2 but it always bothered me with how slidy and erratic the wheels felt pre 1.5 but this has greatly been improved and while there still are things in the physics that I could feel needing to be improved it is in a good state where you really can enjoy the game now.

I’m actually really excited about this game going forward now since I’m having so much fun and I can just enjoy it instead of being annoyed with stuff before.

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What TD profile could i try with 1.5 update guys?

I got curious after the latest update a couple of days ago and fired up AMS2. After a short test of few cars, i can now say that there is no need anymore to use custom ffb files, Default+ with some tuning on the game and td settings is great. Reiza finally did it!!! FFB and physics are vastly improved.

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