//[[gMa1.002f (c)2007 ]] [[ ]] [CONTROLS] [ Basic Controls ] Basic Controls="0" [ General Controls ] Profile Auto Load Info="0" // This info tells us if we managed to auto load a profile or not, it's reset to 0 once we tell the user some info. 1 = Auto Load Success, 2 = Auto Load Failure. Analog Control Filter="0" // 0 = off, 31 = on, or add which inputs you want filtered 1=throttle, 2=brake, 4=handbrake, 8=steering, 16=clutch Filter Samples="3" // how many samples to use (3-10, lowest and highest are thrown out) Reset FFB Time="0.00000" // reset force feedback every X seconds (0 to disable) Reset Steering Wheel Range Time="0.00000" // reset steering wheel range every X seconds (0 to disable) Fixed Rate Inputs="1" // whether to sample joystick/wheel inputs in a thread for better precision Auto Reverse="0" // If auto-shifting and holding brakes, will shift into reverse and reverse throttle/brake temporarily Steer Ratio Speed="0.00000" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable) Speed Sensitive Steering="0.00000" Keyboard Layout Override="0" // 0 = default, 1 = try Windows conversion, 2+ = attempt to use one of the existing supported keyboard layouts Keyboard Weighted="1" // New force-based method for keyboard controls for more natural inputs Keyboard Flags="1" // Try 5 if there are issues with multimedia keys. Add to include flag: 1=foreground, 2=exclusive, 4=allow windows key Damping Rate="1.60000" // This is the damping factor for the weighted method (2.0 = critical, < 2.0 = underdamped, > 2.0 = overdamped Damping Preset="1" // 1 = Custom, 2 = None, 3 = Low, 4 = Medium, 5 = High. Steering Rate="1.00000" // 1.0 means no damping on input, 0.1 means maximum damping. Damping occurs on digital and analogue inputs. Throttle Rate="0.50000" // 1.0 means no damping on input, 0.1 means maximum damping. Damping occurs on digital and analogue inputs. Brake Rate="1.00000" // 1.0 means no damping on input, 0.1 means maximum damping. Damping occurs on digital and analogue inputs. Clutch Rate="1.00000" // 1.0 means no damping on input, 0.1 means maximum damping. Damping occurs on digital and analogue inputs. Analogue Rebound Rate="2.00000" // This is used to speed up the rebound back to centre (0.5 to 20.0 range) Mimic Steering="0" // Mimic AI or pitlane assistance with force feedback Gear Select Button Hold="1" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter) Alternate Neutral Activation="0" // whether to select neutral if shift up & shift down are pressed simultaneously Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated Steering Wheel Range="360" // Degrees of rotation of in-game steering wheel User Steering Wheel Range="540" // Degrees of rotation defined by the user for the steering wheel User Steer Rotation="0" // Lets the user override the steer rotation of the vehicle Calibrated wheel rotation range="1080" Minimum Controller Buttons="2" // Increase if not enough buttons are being accepted (meaning we need to override a driver bug) Start Hardware Event Monitor="1" // Whether to try starting up and using 3rd-party hardware API(s) for the ability to set/get properties like steering wheel range that aren't part of the standard DirectInput interface Use Additional Hardware Features="1" // Whether to use additional hardware features like steering wheel LEDs (needed for proper RANGE function in case of FANATEC Hardware 3Digit Display="1" // If hardware has 3-digit display, 0=off, 1=gear, 2=speed HMD Pitch Exponent="1.00000" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Yaw Exponent="1.00000" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Roll Exponent="1.00000" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Left/Right Range="0.15000" // Range to apply to left/right tracking or camera controls (0.35 = max, -0.35 = reversed max) HMD Up/Down Range="0.15000" // Range to apply to up/down tracking or camera controls (0.35 = max, -0.35 = reversed max) HMD Fore/Aft Range="0.15000" // Range to apply to fore/aft tracking or camera controls (0.35 = max, -0.35 = reversed max) Freelook Mouse Pitch Speed="0.00400" // Freelook pitch speed when using mouse. Freelook Mouse Yaw Speed="0.00400" // Freelook yaw speed when using mouse. Freelook Keyboard Pitch Speed="1.50000" // Freelook pitch speed when using keyboard. Freelook Keyboard Pitch Accel="4.00000" // Freelook pitch acceleration when using keyboard. Freelook Keyboard Pitch Decel="4.00000" // Freelook pitch deceleration when using keyboard. Freelook Keyboard Yaw Speed="1.50000" // Freelook yaw speed when using keyboard. Freelook Keyboard Yaw Accel="4.00000" // Freelook Yaw acceleration when using keyboard. Freelook Keyboard Yaw Decel="4.00000" // Freelook Yaw deceleration when using keyboard. Freemove Forward Speed="2.00000" // Freemove Forward speed. Freemove Down Speed="2.00000" // Freemove Down speed. Freemove Right Speed="2.00000" // Freemove Right speed. Show Fanatec submenu="1" Fanatec LCD Toggle="2" // 0: Off, 1: Speed, 2: Gear Fanatec multi position switches="1" // 1:up/down, 2:Discrete buttons. Valid only if supported by wheel rim Fanatec rumble override="0" // Do not scan for fanatec rumble motors at any point Fanatec controllers special features update rate="60" // default rate in Hertz, set to 0 to completely disable calling of fanatec interfaces Fanatec wheel rumble="1" Fanatec brake rumble="1" Fanatec accel rumble="1" Fanatec rumble motors max force="0.30000" Animate Fanatec RevLeds on pitlimiter="1" Fanatec rpm percent blink="0.98000" // blink rev leds at this percentage of max engine rpm Fanatec leds and display brightness="0.75000" Fanatec flag leds level="1" // 0 - off, 1 - all flags excl. Green, 2 - all flags incl. green Fanatec OLED Interface="0" // Use oled interface for gear display instead of 7seg routines Fanatec mirror rev leds to wheelbase="0" // Mirror revleds to wheelbase, where applicable Check XInput Device 1="0" // Do we check if this device is XInput? Check XInput Device 2="0" // Do we check if this device is XInput? Check XInput Device 3="0" // Do we check if this device is XInput? Check XInput Device 4="0" // Do we check if this device is XInput? Check XInput Device 5="0" // Do we check if this device is XInput? Check XInput Device 6="0" // Do we check if this device is XInput? XInput Left Thumb Deadzone="3924" // Extra built in deadzone for the Left stick Thumb on XInput Devices. (0-32767) XInput Right Thumb Deadzone="4344" // Extra built in deadzone for the Right stick Thumb on XInput Devices. (0-32767) XInput Trigger Deadzone="15" // Extra built in deadzone for Triggers on XInput Devices. (0-255) Logitech range set method AUTO:="1" // 1= let game decide on range setting logic, 0=manual method selection - available only for non G29/G920 Logitech range set method:="1" // 1= method 1 (G29/G920 usually), 2=rest of wheels, 3=old method- not allowed for G29/G920 [ Joystick ] Axis [00, 00] Dead Zone="0.00000" // Controller 1 X Axis [00, 00] Sensitivity="0.50000" Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [00, 00] Max Dead Zone="1.00000" Axis [00, 01] Dead Zone="0.00000" // Controller 1 Y Axis [00, 01] Sensitivity="0.50000" Axis [00, 01] Center="0.50000" Axis [00, 01] Max Dead Zone="1.00000" Axis [00, 02] Dead Zone="0.00000" // Controller 1 Z Axis [00, 02] Sensitivity="0.50000" Axis [00, 02] Center="0.50000" Axis [00, 02] Max Dead Zone="1.00000" Axis [00, 03] Dead Zone="0.00000" // Controller 1 RX Axis [00, 03] Sensitivity="0.50000" Axis [00, 03] Center="0.50000" Axis [00, 03] Max Dead Zone="1.00000" Axis [00, 04] Dead Zone="0.00000" // Controller 1 RY Axis [00, 04] Sensitivity="0.50000" Axis [00, 04] Center="0.50000" Axis [00, 04] Max Dead Zone="1.00000" Axis [00, 05] Dead Zone="0.00000" // Controller 1 RZ Axis [00, 05] Sensitivity="0.50000" Axis [00, 05] Center="0.50000" Axis [00, 05] Max Dead Zone="1.00000" Axis [00, 06] Dead Zone="0.00000" // Controller 1 S0 Axis [00, 06] Sensitivity="0.50000" Axis [00, 06] Center="0.50000" Axis [00, 06] Max Dead Zone="1.00000" Axis [00, 07] Dead Zone="0.00000" // Controller 1 S1 Axis [00, 07] Sensitivity="0.50000" Axis [00, 07] Center="0.50000" Axis [00, 07] Max Dead Zone="1.00000" Axis [01, 00] Dead Zone="0.00000" // Controller 2 X Axis [01, 00] Sensitivity="0.50000" Axis [01, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [01, 00] Max Dead Zone="1.00000" Axis [01, 01] Dead Zone="0.00000" // Controller 2 Y Axis [01, 01] Sensitivity="0.50000" Axis [01, 01] Center="0.50000" Axis [01, 01] Max Dead Zone="1.00000" Axis [01, 02] Dead Zone="0.00000" // Controller 2 Z Axis [01, 02] Sensitivity="0.50000" Axis [01, 02] Center="0.50000" Axis [01, 02] Max Dead Zone="1.00000" Axis [01, 03] Dead Zone="0.00000" // Controller 2 RX Axis [01, 03] Sensitivity="0.50000" Axis [01, 03] Center="0.00000" Axis [01, 03] Max Dead Zone="1.00000" Axis [01, 04] Dead Zone="0.00000" // Controller 2 RY Axis [01, 04] Sensitivity="0.50000" Axis [01, 04] Center="0.00000" Axis [01, 04] Max Dead Zone="1.00000" Axis [01, 05] Dead Zone="0.00000" // Controller 2 RZ Axis [01, 05] Sensitivity="0.50000" Axis [01, 05] Center="0.00000" Axis [01, 05] Max Dead Zone="1.00000" Axis [01, 06] Dead Zone="0.00000" // Controller 2 S0 Axis [01, 06] Sensitivity="0.50000" Axis [01, 06] Center="0.50000" Axis [01, 06] Max Dead Zone="1.00000" Axis [01, 07] Dead Zone="0.00000" // Controller 2 S1 Axis [01, 07] Sensitivity="0.50000" Axis [01, 07] Center="0.50000" Axis [01, 07] Max Dead Zone="1.00000" Axis [02, 00] Dead Zone="0.00000" // Controller 3 X Axis [02, 00] Sensitivity="0.50000" Axis [02, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [02, 00] Max Dead Zone="1.00000" Axis [02, 01] Dead Zone="0.00000" // Controller 3 Y Axis [02, 01] Sensitivity="0.50000" Axis [02, 01] Center="0.50000" Axis [02, 01] Max Dead Zone="1.00000" Axis [02, 02] Dead Zone="0.00000" // Controller 3 Z Axis [02, 02] Sensitivity="0.50000" Axis [02, 02] Center="0.50000" Axis [02, 02] Max Dead Zone="1.00000" Axis [02, 03] Dead Zone="0.00000" // Controller 3 RX Axis [02, 03] Sensitivity="0.50000" Axis [02, 03] Center="0.50000" Axis [02, 03] Max Dead Zone="1.00000" Axis [02, 04] Dead Zone="0.00000" // Controller 3 RY Axis [02, 04] Sensitivity="0.50000" Axis [02, 04] Center="0.50000" Axis [02, 04] Max Dead Zone="1.00000" Axis [02, 05] Dead Zone="0.00000" // Controller 3 RZ Axis [02, 05] Sensitivity="0.50000" Axis [02, 05] Center="0.50000" Axis [02, 05] Max Dead Zone="1.00000" Axis [02, 06] Dead Zone="0.00000" // Controller 3 S0 Axis [02, 06] Sensitivity="0.50000" Axis [02, 06] Center="0.50000" Axis [02, 06] Max Dead Zone="1.00000" Axis [02, 07] Dead Zone="0.00000" // Controller 3 S1 Axis [02, 07] Sensitivity="0.50000" Axis [02, 07] Center="0.50000" Axis [02, 07] Max Dead Zone="1.00000" Axis [03, 00] Dead Zone="0.00000" // Controller 4 X Axis [03, 00] Sensitivity="0.50000" Axis [03, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [03, 00] Max Dead Zone="1.00000" Axis [03, 01] Dead Zone="0.00000" // Controller 4 Y Axis [03, 01] Sensitivity="0.50000" Axis [03, 01] Center="0.50000" Axis [03, 01] Max Dead Zone="1.00000" Axis [03, 02] Dead Zone="0.00000" // Controller 4 Z Axis [03, 02] Sensitivity="0.50000" Axis [03, 02] Center="0.50000" Axis [03, 02] Max Dead Zone="1.00000" Axis [03, 03] Dead Zone="0.00000" // Controller 4 RX Axis [03, 03] Sensitivity="0.50000" Axis [03, 03] Center="0.50000" Axis [03, 03] Max Dead Zone="1.00000" Axis [03, 04] Dead Zone="0.00000" // Controller 4 RY Axis [03, 04] Sensitivity="0.50000" Axis [03, 04] Center="0.50000" Axis [03, 04] Max Dead Zone="1.00000" Axis [03, 05] Dead Zone="0.00000" // Controller 4 RZ Axis [03, 05] Sensitivity="0.50000" Axis [03, 05] Center="0.50000" Axis [03, 05] Max Dead Zone="1.00000" Axis [03, 06] Dead Zone="0.00000" // Controller 4 S0 Axis [03, 06] Sensitivity="0.50000" Axis [03, 06] Center="0.50000" Axis [03, 06] Max Dead Zone="1.00000" Axis [03, 07] Dead Zone="0.00000" // Controller 4 S1 Axis [03, 07] Sensitivity="0.50000" Axis [03, 07] Center="0.50000" Axis [03, 07] Max Dead Zone="1.00000" Axis [04, 00] Dead Zone="0.00000" // Controller 5 X Axis [04, 00] Sensitivity="0.50000" Axis [04, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [04, 00] Max Dead Zone="1.00000" Axis [04, 01] Dead Zone="0.00000" // Controller 5 Y Axis [04, 01] Sensitivity="0.50000" Axis [04, 01] Center="0.50000" Axis [04, 01] Max Dead Zone="1.00000" Axis [04, 02] Dead Zone="0.00000" // Controller 5 Z Axis [04, 02] Sensitivity="0.50000" Axis [04, 02] Center="0.50000" Axis [04, 02] Max Dead Zone="1.00000" Axis [04, 03] Dead Zone="0.00000" // Controller 5 RX Axis [04, 03] Sensitivity="0.50000" Axis [04, 03] Center="0.50000" Axis [04, 03] Max Dead Zone="1.00000" Axis [04, 04] Dead Zone="0.00000" // Controller 5 RY Axis [04, 04] Sensitivity="0.50000" Axis [04, 04] Center="0.50000" Axis [04, 04] Max Dead Zone="1.00000" Axis [04, 05] Dead Zone="0.00000" // Controller 5 RZ Axis [04, 05] Sensitivity="0.50000" Axis [04, 05] Center="0.50000" Axis [04, 05] Max Dead Zone="1.00000" Axis [04, 06] Dead Zone="0.00000" // Controller 5 S0 Axis [04, 06] Sensitivity="0.50000" Axis [04, 06] Center="0.50000" Axis [04, 06] Max Dead Zone="1.00000" Axis [04, 07] Dead Zone="0.00000" // Controller 5 S1 Axis [04, 07] Sensitivity="0.50000" Axis [04, 07] Center="0.50000" Axis [04, 07] Max Dead Zone="1.00000" Axis [05, 00] Dead Zone="0.00000" // Controller 6 X Axis [05, 00] Sensitivity="0.50000" Axis [05, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [05, 00] Max Dead Zone="1.00000" Axis [05, 01] Dead Zone="0.00000" // Controller 6 Y Axis [05, 01] Sensitivity="0.50000" Axis [05, 01] Center="0.50000" Axis [05, 01] Max Dead Zone="1.00000" Axis [05, 02] Dead Zone="0.00000" // Controller 6 Z Axis [05, 02] Sensitivity="0.50000" Axis [05, 02] Center="0.50000" Axis [05, 02] Max Dead Zone="1.00000" Axis [05, 03] Dead Zone="0.00000" // Controller 6 RX Axis [05, 03] Sensitivity="0.50000" Axis [05, 03] Center="0.50000" Axis [05, 03] Max Dead Zone="1.00000" Axis [05, 04] Dead Zone="0.00000" // Controller 6 RY Axis [05, 04] Sensitivity="0.50000" Axis [05, 04] Center="0.50000" Axis [05, 04] Max Dead Zone="1.00000" Axis [05, 05] Dead Zone="0.00000" // Controller 6 RZ Axis [05, 05] Sensitivity="0.50000" Axis [05, 05] Center="0.50000" Axis [05, 05] Max Dead Zone="1.00000" Axis [05, 06] Dead Zone="0.00000" // Controller 6 S0 Axis [05, 06] Sensitivity="0.50000" Axis [05, 06] Center="0.50000" Axis [05, 06] Max Dead Zone="1.00000" Axis [05, 07] Dead Zone="0.00000" // Controller 6 S1 Axis [05, 07] Sensitivity="0.50000" Axis [05, 07] Center="0.50000" Axis [05, 07] Max Dead Zone="1.00000" [ Input ] Control - Accelerate="(1, 36)" Control - Brake="(1, 38)" Control - Steer Left="(1, 2)" Control - Steer Right="(1, 1)" Control - Shift Up="(1, 126)" Control - Shift Down="(1, 178)" Control - Neutral="(0, 89)" Control - Reverse Gear="(1, 321)" Control - First Gear="(1, 322)" Control - Second Gear="(1, 323)" Control - Third Gear="(1, 324)" Control - Fourth Gear="(1, 325)" Control - Fifth Gear="(1, 326)" Control - Sixth Gear="(1, 327)" Control - Seventh Gear="(0, 89)" Control - Eighth Gear="(0, 89)" Control - Ninth Gear="(0, 89)" Control - Clutch In="(1, 40)" Control - Toggle AI Control="(0, 23)" Control - Driver Hot Swap="(0, 17)" Control - Passenger Select="(0, 25)" Control - Display Mode="(0, 28)" Control - Pit Request="(0, 31)" Control - Pit Menu Up="(0, 200)" Control - Pit Menu Down="(0, 208)" Control - Pit Menu Inc="(0, 205)" Control - Pit Menu Dec="(0, 203)" Control - TCOverride="(0, 24)" Control - Launch Control="(0, 53)" Control - Speed Limiter="(1, 132)" Control - DRS="(1, 134)" Control - Bias Forward="(1, 137)" Control - Bias Rearward="(1, 136)" Control - Decrease Anti Roll Front="(0, 89)" Control - Increase Anti Roll Front="(0, 89)" Control - Decrease Anti Roll Rear="(0, 89)" Control - Increase Anti Roll Rear="(0, 89)" Control - Temporary Boost="(1, 131)" Control - Look Left="(0, 47)" Control - Look Right="(0, 49)" Control - Rear Look="(0, 48)" Control - Instant Replay="(0, 19)" Control - Pause="(1, 179)" Control - Restart Race="(0, 89)" Control - Toggle Free Move="(0, 22)" Control - Zero Free Move="(0, 89)" Control - Display Vehicle Labels="(0, 15)" Control - Ignition="(1, 427)" Control - Starter="(1, 428)" Control - Horn="(0, 89)" Control - Headlights="(1, 431)" Control - Handbrake="(0, 89)" Control - Look Up="(0, 89)" Control - Look Down="(0, 89)" Control - Look Roll Left="(0, 89)" Control - Look Roll Right="(0, 89)" Control - Adjust Seat Fore="(1, 422)" Control - Adjust Seat Aft="(1, 424)" Control - Adjust Seat Up="(1, 425)" Control - Adjust Seat Down="(1, 426)" Control - Increase Vertical FOV="(0, 89)" Control - Decrease Vertical FOV="(0, 89)" Control - Screenshot="(0, 88)" Control - Time Acceleration="(0, 89)" Control - Steering Help="(0, 59)" Control - Opposite Lock="(0, 60)" Control - Braking Help="(0, 61)" Control - Stability Control="(0, 62)" Control - Spin Recovery="(0, 63)" Control - Invulnerability="(0, 64)" Control - Auto Shifting="(0, 65)" Control - Traction Control="(0, 66)" Control - Anti-lock Brakes="(0, 67)" Control - Auto Pit Lane="(0, 68)" Control - Auto Clutch="(0, 87)" Control - Vehicle Auto Shifting Back="(0, 89)" Control - Vehicle Traction Control Back="(0, 89)" Control - Vehicle Anti-lock Brakes Back="(0, 89)" Control - Vehicle Auto Shifting Next="(0, 89)" Control - Vehicle Traction Control Next="(0, 89)" Control - Vehicle Anti-lock Brakes Next="(0, 89)" Control - Fanatec LCD toggle="(0, 89)" Control - Scalable Turbo Limiter Prev="(0, 89)" Control - Scalable Turbo Limiter Next="(0, 89)" Control - Toggle Mirror="(1, 432)" Control - Toggle Track Map="(0, 5)" Control - Toggle HUD Type="(1, 434)" Control - Cycle HUD MFDs="(1, 435)" Control - Toggle Overlays="(1, 436)" Control - Realtime Chat="(0, 20)" Control - Quick Chat #1="(0, 89)" Control - Quick Chat #2="(0, 89)" Control - Quick Chat #3="(0, 89)" Control - Quick Chat #4="(0, 89)" Control - Quick Chat #5="(0, 89)" Control - Quick Chat #6="(0, 89)" Control - Quick Chat #7="(0, 89)" Control - Quick Chat #8="(0, 89)" Control - Quick Chat #9="(0, 89)" Control - Quick Chat #10="(0, 2)" Control - Quick Chat #11="(0, 11)" Control - Quick Chat #12="(0, 3)" Control - External Signal Up="(0, 89)" Control - External Signal Down="(0, 89)" Control - External Signal Left="(0, 89)" Control - External Signal Right="(0, 89)" Control - External Signal Select="(0, 89)" Control - External Signal Cancel="(0, 89)" Control - View Next Vehicle="(0, 78)" Control - View Previous Vehicle="(0, 74)" Control - View Original Vehicle="(0, 156)" Control - Driving Cameras="(0, 210)" Control - Onboard Cameras="(0, 199)" Control - Swingman Camera="(0, 201)" Control - Spectator Cameras="(0, 207)" Control - Tracking Cameras="(0, 209)" Control - Swingman Up="(0, 72)" Control - Swingman Down="(0, 80)" Control - Swingman Left="(0, 75)" Control - Swingman Right="(0, 77)" Control - Swingman Zoom In="(0, 73)" Control - Swingman Zoom Out="(0, 71)" Control - Swingman Reset="(0, 76)" Control - Camera Slow Move="(0, 89)" Control - Camera Move Forward="(0, 89)" Control - Camera Move Backward="(0, 89)" Control - Camera Move Left="(0, 89)" Control - Camera Move Right="(0, 89)" Control - Camera Move Up="(0, 89)" Control - Camera Move Down="(0, 89)" Control - Camera Tilt Up="(0, 89)" Control - Camera Tilt Down="(0, 89)" Control - Camera Tilt Left="(0, 89)" Control - Camera Tilt Right="(0, 89)" Control - Camera Turn Left="(0, 89)" Control - Camera Turn Right="(0, 89)" Control - Camera Zoom In="(0, 89)" Control - Camera Zoom Out="(0, 89)" Control - Push To Talk Control for Voice Chat="(0, 89)" Control - Push To change camera view="(0, 89)" Control - Reset Force Feedback="(0, 89)" Control - Standard Display="(0, 89)" Control - Pit Display="(0, 89)" Control - Vehicle Status="(0, 89)" Control - Driving Aids="(0, 89)" Control - Extra Info="(0, 89)" Control - Race Info="(0, 89)" Control - Standings Display="(0, 89)" Control - Play Music="(0, 89)" Control - Pause Music="(0, 89)" Control - Play Next Song="(0, 89)" Control - Play Previous Song="(0, 89)" Control - Music Volume Up="(0, 89)" Control - Music Volume Down="(0, 89)" [ Force Feedback ] FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="1" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="0.70370" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers) FFB Skip Updates="1" // Some drivers can't handle a quick FFB update rate so use this parameter to skip the given number of updates (0=full, 1=half, 2=one-third, 3=one-quarter, etc.) FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force prediction="0.00000" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable) FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables) FFB steer force neutral range="0.00000" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable) FFB steer force neutral function="1.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new FFB steer force exponent="1.00000" // Steering force output "sensitivity". Range 0.5 to 1.0. 0.5 to 1.0 = higher sensitivity, equal to 1.0 = linear sensitivity. FFB steer force input max="11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip function="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3 FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force grip factor="0.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight. FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="0.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="0.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. FFB Joy[00] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[03] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[03] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[04] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[04] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[05] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[05] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring