[Audio] allowHardwareStreams=1 ; DirectSound: try to use hardware streams if available channelMaskToStereo=1 ; Promote mono sounds to stereo when particular speaker is selected devLFEAPI=1 ; 0 = None, 1 = DirectSound devMicrophoneAPI=1 ; 0 = None, 1 = DirectSound devSPCCAPI=1 ; 0 = None, 1 = DirectSound devSpeakerAPI=2 ; 0 = None, 1 = DirectSound, 2 = XAudio2 devSpeakerDefault=0 ; 0 = use specified device, 1 = use default device devSpeakerId={0.0.0.00000000}.{b52f6d70-2cb0-496d-84d2-6ca16cb91b23} ; Identifier for the selected sound device devSpeakerName=Kulaklıklar (2- Arctis Pro Wireless Game) ; Name of the sound device devVoiceChatAPI=1 ; 0 = None, 1 = DirectSound dimensions=3 ; 1 = mono, 2 = stereo, 3 = surround forceStreamToSurround=1 ; DirectSound: force voice chat and spotter to surround if enabled loudnessAmbient=0.000000 ; Volume adjustment for ambient noise in dB loudnessCrash=0.000000 ; Volume adjustment for scrapes and crashes in dB loudnessEngine=0.000000 ; Volume adjustment for engines in dB loudnessIncar=0.000000 ; Volume adjustment for incar sounds in dB loudnessLFE=-15.000000 ; Volume adjustment for LFE noise in dB loudnessReplay=0.000000 ; Volume adjustment for overall replay volume versus driving volume in dB loudnessSPCC=0.000000 ; Volume adjustment for spotter noise in dB loudnessTires=0.000000 ; Volume adjustment for tires in dB loudnessVoiceChat=-15.000000 ; Volume adjustment for voice chat noise in dB loudnessWind=0.000000 ; Volume adjustment for wind in dB masterVolumedB=0.000000 ; Master volume adjustment in dB, range is -40 dB to 0 dB micAlwaysActive=1 ; Set this to 0 if your graphics stutter when a microphone is configured, but doing so may cause worse stutters while recording for voice chat mute_WhenFocusLost=0 ; set this to 0 to hear sim sounds when another program has the keyboard focus numSoundStreams=-1 ; Maximum number of audible sounds overrideSpccRate=0 ; If set to 1, the spotter sounds will be resampled to play back at the general sample rate. This is a compatibility fix for sound cards with limited playback rates and is not recommended for general use. overrideVoiceChatRate=0 ; If set to 1, void chat will be resampled to play back at the general sample rate. This is a compatibility fix for sound cards with limited playback rates and is not recommended for general use. radioScriptsEnabled=1 ; Run startup, start/stop driving, and start/stop spotting radio scripts in documents\iracing\scripts\radio. rotateWithHeadset=0 ; 0 = no, 1 = rotate microphone with VR headset movement sampleRate=22050 ; sample rate to run sound system at stereoStreamInSurroundBalance=1.000000 ; DirectSound: stereo streams (the engine) in surround mode need a system specific adjustment to match volume with surround streams voiceChatEnabled=0 ; Enable or Disable Voice Chat. voiceChatEnabledWhileDriving=1 ; Enable voice chat while driving. voiceChatMuted=0 ; Mute voice chat - overrides voiceChatVolume. voiceChatNotificationStyle=2 ; Voice chat notification style. voiceChatSaveToReplay=2 ; 0=All channels, 1=All but user-created channels, 2=All but user-created and @TEAM, 3=None [Autochat Messages] AutoChatStr1=Pitting In$ ; Auto chat message, use $ at the end to auto transmit without hitting enter AutoChatStr10=Shut up, crazy fool!$ ; Auto chat message AutoChatStr11=#lf rf lr rr ws fuel 500g$ ; Auto chat message AutoChatStr12=What are you doing, stupid brat !! $ ; Auto chat message AutoChatStr13=#lf rf lr rr$ ; Auto chat message AutoChatStr14=#fuel 2g$ ; Auto chat message AutoChatStr15=#fuel 10g$ ; Auto chat message AutoChatStr2=Pitting Out$ ; Auto chat message, AutoChatStr3=Pass Left$ ; Auto chat message AutoChatStr4=Pass Right$ ; Auto chat message AutoChatStr5=Sorry!$ ; Auto chat message AutoChatStr6=Thanks!$ ; Auto chat message AutoChatStr7=You're welcome$ ; Auto chat message AutoChatStr8=Ok$ ; Auto chat message AutoChatStr9=Quit yo Jibber-jabber!$ ; Auto chat message [BassShaker] enableGameEffects=1 ; Enable game audio based vibrations for bass shakers enablePysEffects=1 ; Enable physics based vibrations for bass shakers LFEEnabled=0 ; Enable or Disable LFE bass shaker effect. LFESpeakerID=0 ; ID of the current speaker channel for LFE sound output volGameMaster_dB=-5.000000 ; How much to duck or raise volume of the game audio bass shaker effect, in Decibels volPhysCarBodyAccel_dB=0.000000 ; How much to duck or raise volume of the car body acceleration bass shaker effects, in Decibels volPhysEngineRPM_dB=-20.000000 ; How much to duck or raise volume of the engine rpm bass shaker effects, in Decibels volPhysGearChange_dB=0.000000 ; How much to duck or raise volume of the gear change bass shaker effects, in Decibels volPhysMaster_dB=0.000000 ; How much to duck or raise volume of all physics based bass shaker effects, in Decibels volPhysRevLimit_dB=-3.000000 ; How much to duck or raise volume of the rev limit bass shaker effects, in Decibels volPhysRumbleStrip_dB=-6.000000 ; How much to duck or raise volume of the rumble strip bass shaker effects, in Decibels volPhysWheelSlip_dB=-2.000000 ; How much to duck or raise volume of the wheel slip bass shaker effects, in Decibels [CamTool] autoShotSelection=1 ; Automatically switch cameras based on shot quality camTempEdit=0 ; don't save edits to cameras, useful for 'live' edits ctrlIncAccel=1 ; use acceleration when adjusting cameras ctrlIncScalar=10.000000 ; scalar to use when selecting fast move mode ctrlIncScalarAll=0 ; Apply fast move mode (10x) to all adjustments, or just movements ctrlIncScalarApply=0 ; enable fast move mode (10x) ctrlIncVal=1.000000 ; step size when adjusting cameras focusIncALin=6.000000 ; adjust linearity of analog focus controls, 1 == linear, 6 == very nonlinear focusIncAScalar=10.000000 ; adjust focus adjustment speed for analog controls fovIncALin=4.000000 ; adjust linearity of analog FOV controls, 1 == linear, 6 == very nonlinear fovIncAScalar=20.000000 ; adjust FOV adjustment speed for analog controls linearPanBlend=0.000000 ; 0.0 - pan slows down with increased zoom, 1.0 - pan remains constant rotIncALin=4.000000 ; adjust linearity of analog rotation (yaw,pitch,roll) controls, 1 == linear, 6 == very nonlinear rotIncAScalar=4.000000 ; adjust rotation (yaw,pitch,roll) adjustment speed for analog controls showCamMode=0 ; display cameras in world, 0-Live, 1-Wide, 2-Front, 3-Side, 4-Top transIncALin=4.000000 ; adjust linearity of analog translation (x,y,z) controls, 1 == linear, 6 == very nonlinear transIncAScalar=4.000000 ; adjust translation (x,y,z) adjustment speed for analog controls [Commercial] SkipInvalidResults=0 ; In looping qualify, skip over results display if no valid lap time [Drive Screen] blackBox=2 ; Which black box to display blackBoxPitStop=0 ; Which pit stop black box to display resetCanExitCar=1 ; Does pressing exit the car while in the pit stall? showRadioControls=0 ; Display the radio channel control while driving? showSpeedGearControls=0 ; Display the Speed / Gear / Pedals / Wheel black box? showVideoTimer=0 ; Display a clock on the screen that can be used to syncronize live video with a replay UIOffsetBottomPct=0 ; Shift bottom of UI up by specified percent [External_Displays] arxDisplayPack=ir_hud ; What display to show on the Logitech ARX client. colorLEDHotKeysByType=1 ; Set to 0 to color all hotkey indicators the same color enableLEDFlags=1 ; Set to 0 to turn off the flag animations enableLEDHotKeys=1 ; Set to 0 to turn off the keyboard hotkey indicators enableLEDShiftLights=1 ; Set to 0 to turn off the rpm shift indicator animations enableLogitechARX=1 ; Enable Logitech ARX client to create a digital dash on your smartphone enableLogitechLED=1 ; Animate the backlights on RGB gaming keyboards phoneCanSteer=1 ; Allow phone device to act as a steering wheel [Force Feedback] allowXBoxOneOnWindows10=1 ; Set to 1 to talk to xbox one game pads on windows 10, warning the driver is buggy alwaysRestartFX=0 ; Always restart force when updating it, set to true if wheel goes limp after a while calibUsingRawData=0 ; Use raw joystick position over windows calibration data when detecting new joysticks centerSpringPct=-1 ; Percent (0-100) of static centering spring force to apply, -1 is off. Not reccomended for use. damperMode=0 ; Set damper effect type 0 = Damper 1 = Inertia 2 = Friction damperSaturation=10000 ; Set damper saturation from 0 to 10000 dampingSliderSetsFriction=1 ; True if damping slider adjust friction effect, false to adjust wheels built in damping effect debounceSeq_Ms=80 ; Add delay in Milliseconds to sequential shifter to reduce double shifts disableAutoCenter=1 ; Turn auto center off on all force feedback devices displayLinearInNm=0 ; Display the force level in peak Nm when using the linear mode enableHotPlug=1 ; Set to 0 to turn off usb hot plugging in case you have usb disconnect issues enableWheelDisplay=1 ; Enable the use of steering wheel displays enableWheelDisplayBlink=1 ; Enable the display lights to blink when at the rev limit FFBUseSimpleMinForce=0 ; 0 - Use smoothed min force, 1 - use old sharp min force forceNoiseSuppression=0 ; Remove noisy joystick axis, even if they are calibrated by hand forceResetBeforeStartup=0 ; Force a reset of the whole FFB system every time we create or destroy a FFB effect initOnlyNewDevices=0 ; Set to 0 to force all devices to reinitialize when a device change is detected invertFFBForce=0 ; Reverse the force feedback effects, if your wheel is spinning the wrong way joyEnableVibrateAllXInputWithPedal=0 ; Vibrate all XInput devies when pedals vibrate, or just the one used to steer joyEnableVibratePedal=0 ; Enable physics based vibrations in some pedals joyEnableVibratePedalBinary=0 ; Use a digital on/off mode when vibrating pedals, default is to continuously change vibration based on grip joyEnableVibrateThrottleWithPedal=1 ; Enables throttle vibration when brake pedals vibrate joyEnableVibrateWheelWithPedal=1 ; Enables wheel vibration when pedals vibrate joyEnableVibrateXInputWithPedal=1 ; Enables XInput controller vibration when pedals vibrate reinitFanatecWheelDisplay=0 ; reinitialize the fanatec wheel display when reconnecting devices this may cause issues seperateXBox360Triggers=1 ; Set to 1 to seperate the XBox 360 joystick triggers into there own axes steerAverageSteeringTorque=0 ; True averages 360 Hz data down to 60 Hz, false uses last sample steeringBumpStop_Deg=45.000000 ; degrees into bump stop before max force steeringDampingFactor=0.050000 ; Damping factor adjust down if damping becomes unstable, defautlt to 0.05 steeringDampingMaxPercent=0.000000 ; Maximum amount of damping to apply, adjust this to set damping level, values between 0.05 and 0.2 are best, overriden by damping slider steeringDampingParkedMaxPercent=0.200000 ; Maximum amount of damping to apply when parked, adjust this to reduce wheel oscilation when parked, values between 0.05 and 0.30 are best steeringFFBSmooth=1.000000 ; Percent of current FFB force to use vs average force, 1.0 = no average 0.001 = max average steeringForceParkedPct=0.330000 ; Reduce FFB force by percent when parked, to help reduce oscilations trueForceEnabled=1 ; Enable TrueForce API in Logitech TrueForce wheels trueForceVibeEnable=1 ; Enable vibrations in Logitech TrueForce wheels trueForceVibeGain_dB=10.000000 ; Adjust volume of true force vibration effects trueForceVibePhysics=0 ; 1 - use physics to generate vibrations, 0 - use game audio with Logitech TrueForce wheels [Graphics] DriveUIFullScreen=1 ; Let triple headed driving UI expand to fill full display DriveUITransparency=1.000000 ; Adjust driving UI transparency up or down forceCrowdVisible=0 ; Force the crowd in the grandstand to show up on practice and qualify sessions. forceVisibleWhenMove=1 ; Force all movable controls to become visible when moving UI elements hideCarNum=0 ; Hide car numbers and other decals in test sessions, so you can paint your own versions. KeepUIHiddenOnFocus=0 ; If set to 1 then the UI can only be enabled with the space bar and not a mouse click maxParticleThreads=6 ; #workers (0 to 6) NotifyOfDirtRequirements=1 ; Should the Session screen notify about too-low graphics settings? particleThreadPriorityAdjust=0 ; belowNormal=-1 normal=0 aboveNormal=1 reduceFramerate_WhenFocusLost=0 ; set this to 0 to maintain full framerate when another program has the keyboard focus serverTransmitMaxCars=20 ; Limit number of cars transmitted to client (values from 10 to 64) SessionUIFullScreen=0 ; Let triple headed session UI expand to fill full display SessionUITransparency=1.000000 ; Adjust session UI transparency up or down [Graphics DX11] border=1 ; window border? browserForceWindowedMode=1 ; force the browser windowed (if sim sessions are full-screen) browserIsMaximized=0 ; browser Window is maximized in windowed mode browserScale=-1.000000 ; browser UI Scale value (0.5 to 2.0) browserWindowedHeight=1728 ; Browser windowed mode height browserWindowedWidth=3072 ; Browser windowed mode width browserWindowedXPos=512 ; Browser Window top left corner in windowed mode browserWindowedYPos=216 ; Browser Window top left corner in windowed mode deviceIdx=0 ; which adapter displayRotateMode=1 ; 0-auto, 1-landscale, 2-landscape inv, 3-portrait, 4-portrait inv EnableHiddenLoadMode=1 ; Allows the BetaUI to display the sim's loading screens fullScreen=1 ; fullscreen? fullScreenDepth=32 ; Color depth fullScreenHeight=1080 ; full screen Window's height fullScreenWidth=3840 ; full screen Window's width HDRFormat=0 ; 0=8 bit color (SDR) 1=HDR10 or HDR16F (depends on fullScreenDepth 32/64 bit) ModeScaling=0 ; 0=unspecified 1=centered 2=stretched pixelRatio=1.000000 ; Full screen mode - Adjust for displays with non-square pixels pixelRatioWindowed=1.000000 ; Windowed mode - Adjust for displays with non-square pixels RefreshRate=59.967999 ; Refresh Rate UseCoherentUI=0 ; Use Coherent UI? windowedAlignment=0 ; windowed mode alignment: 0 - none, 1 - center, 2 - top left windowedHeight=2160 ; windowed mode height windowedMaximized=1 ; Window is maximized in windowed mode windowedWidth=3673 ; windowed mode width windowedXPos=59 ; Window top left corner in windowed mode windowedYPos=25 ; Window top left corner in windowed mode [Locale] dateFormat=0 ; Ordering of month, day, year systemOfMeasurement=1 ; System of measurement used [Main Screen] blackBox=-1 ; Which black box to display [Misc] excludeIPv6OnFarms= ; Comma-separated list of 0 or more of farms to not race using IPv6: (bosrace,sydrace,amstrace) garageAutoApply=1 ; automatically hit the apply button after five seconds of inactivity. irsdkAutoLogDisk=0 ; Automatically log disk telemetry when you enter your car, this can fill up your disk! irsdkEnableDisk=1 ; enable disk based telemetry irsdkEnableMem=1 ; enable memory based telemetry irsdkLog360Hz=0 ; Log some telemetry at 360 Hz rather than at 60 Hz irsdkLogSetup=1 ; Log the current setup to telemetry showIncidentMessagesWhileDriving=1 ; Show Incident messages while driving showJoinLeave=1 ; Show player join/leave messages showSysMessagesWhileDriving=1 ; Show system messages while driving showUserMessagesWhileDriving=1 ; Show user chat messages while driving [Overlay] EnableTicker=0 ; set to 1 to turn on ticker when session UI is disabled [Pit Service] autoResetFastRepair=1 ; Automatically request fast repair service once your vehicle exits pit road autoResetPitBox=1 ; Automatically request full pit service once your vehicle exits pit road [Replay] askToSaveOnQuit=0 ; Ask to save the replay before quitting via the [Quit] button?? CPUUsageAtWhichToReducePlaybackRate=95 ; Realtime thread CPU usage at/above which to reduce play speed (0 disables) CPUVsPlaySpeedCheckPeriod=2 ; Number of seconds between checks to see if play speed is chewing up too much CPU maxFramesToSearchPerUpdate=2048 ; Maximum # of frames to search per update noRpyCtrlsOnNumpad=0 ; Remove all default replay controls mapped to number pad pauseReplayOnExit=0 ; Pause replay when exiting your car. playSecondsFromReplayEndOnCarExitNonTeam=20 ; Number of seconds to back up from the end when exiting the car in a non-team session (0=min,60=max) playSecondsFromReplayEndOnCarExitTeamEvt=20 ; Number of seconds to back up from the end when exiting the car in a team session (0=min,60=max) repeatedSearchDelay=400 ; Min milliseconds betweeen successful long-search completions replayPatchRemoteCars=1 ; update remote car positions in replay based on server data spoolingEnabled=1 ; enable replay spooling? spoolOnlyIfDiskFreeMB=1024 ; 0=don't check, otherwise must have this many MB free disk or spooling won't enable spoolRecordingToDiry= ; If spooling recording, write tmp file into this directory spoolTapeSizePct=25 ; % of allowed memory to use for the spool buffer (0=min,100=max) spoolTmpFilesNamed=0 ; use different file names for each spooled .tmp file? [SetupAutoLoad] audi90gto=1 audir8gt3=1 audirs3lms=1 bmwm4gt4=1 bmwm8gte=0 bmwz4gt3=1 c8rvettegte=1 cadillacctsvr=1 dallaradw12=0 dallaraf3=1 dallarair18=1 ferrari488gt3=0 ferrari488gte=0 fordgt=1 fordgt2017=1 fordgt_gt3=1 hpdarx01c=1 legends_ford34c_rookie=1 lotus49=1 lotus79=1 mclarenmp4=1 mercedesamggt3=1 mx5_cup=1 mx5_mx52016=1 porsche718gt4=1 porsche911cup=1 porsche919=1 porsche991rsr=0 specracer=1 streetstock=1 [SPCC] carLowHiAtStart=0 ; If true enable car low_high calls as soon as green flag is out carLowHiPadding=0.250000 ; How much clearance, front and back in meters, to give a car before reporting it as clear enabled=1 ; Is the spotter enabled at all? muteSpotterIfLive=1 ; Mute your spotter if you have a live spotter already spotting for you reduceVerbosityIfLive=1 ; Reduce the spotters chattiness if you have a live spotter already spotting for you reportLapsEnabled=0 ; Enable spotter calls out lap times reportLapsMinute=1 ; Call out the minute when calling the time reportLapsMode_n=0 ; Spotter calls out lap times, 0 - time, 1 - avg speed reportLapsPrecision=3 ; How much precision to display lap times with text=1 ; Does the spotter display text messages? topic_mask=0 verbosity=1 ; How chatty is the spotter? voice=1 ; Does the spotter talk to you? voicePack= ; Voice pack for spotter, leave blank for default spotter [spectator] defaultShotMode=3 ; default target to focus on when spectating [SplitsDeltas] comparisonLapFileName= ; User specified split delta file used for comparison deltaBarDisplayDeltabar=1 ; Show the delta bar when displaying split time or ghost car deltaBarDisplayLaps=0 ; Reference lap to compare against while driving, 0 disables the reference lap. deltaBarDisplayLapsTA=1 ; Reference lap to compare against while driving in Time Attack, 0 disables the reference lap. deltaBarDisplayRefCar=0 ; If 1 display a reference car on track that you can race against. This may not be enabled in all sessions. deltaBarRangeOval=0.500000 ; delta bar range as +/- N seconds when at an oval deltaBarRangeRoad=2.000000 ; delta bar range as +/- N seconds when at a road course disableAtRaceStart=1 ; If 1 disable the split time at start of race, you can manually enable it again later. fadeGhostCarWhenClose=1 ; If 1 then increase the ghost car transparency as you drive near it. ghostCarOffsetSec=0.000000 ; How many seconds to offset the ghost car by. ghostCarTransp=0.350000 ; Set level of transparency for ghost car (reference lap car). [System Meters] meterTypeGraphics=0 ; If FPS is displayed, include the Graphics Performance meters (0=hidden, 1=graphics, 2=text) meterTypeNetwork=1 ; If FPS is displayed, include the Network meters (0=hidden, 1=graphics, 2=text) meterTypeSteering=1 ; If FPS is displayed, include the Force Feedback meter (0=hidden, 1=graphics, 2=text) meterTypeSystem=0 ; If FPS is displayed, include the System Performance meters (0=hidden, 1=graphics, 2=text) showFPSAndOtherMeters=1 ; Display the FPS indicator, along with whichever of network/system/graphics/force-feedback meters are enabled? [TiltDrive] tiltInvertX=0 ; Invert the tilt steering axis tiltInvertY=0 ; Invert the tilt gas/brake axis tiltMaxAngleX=90.000000 ; changes tilt sensitivity for the steering axis tiltMaxAngleY=30.000000 ; changes tilt sensitivity for the gas/brake axis tiltSensorEnable=1 ; Set to false to stop detection of tilt sensors useOrientationSensor=1 ; Choose between the orientation sensor or the accelerometer [TouchDrive] enableMouseWhileDriving=1 ; Enable the mouse controls in the driving screen touchCenterOnFirstTouchX=0 ; Center x of control set by first touch touchCenterOnFirstTouchY=1 ; Center y of control set by first touch touchComboHeight=0.150000 ; Height, as a percent of screen width, of the center combination touch drive input touchComboUseSingleCursor=1 ; use a single cursor on the x/y combo control touchComboWidth=0.400000 ; Width, as a percent of screen width, of the center combination touch drive input touchFalloff=0.016000 ; How fast the touch control will return to its neutral setting once released touchLockMouseOnClick=1 ; click once to activate mouse driving control, click again to release it touchSideEdgeOffset=0.020000 ; How close to the edge of the display are the left/right touch driving input, when using a horizontal orientation touchSideGasIsVertical=1 ; Orient the (right) gas/brake input zone vertically or horizontally touchSideHeight=0.150000 ; Height, as a percent of screen width, of the left/right touch drive inputs, when using vert orientation touchSideHideOnMouse=1 ; hide the side controls when touch not active touchSideSteeringIsVertical=0 ; Orient the (left) steering input zone vertically or horizontally touchSideWidth=0.200000 ; Width, as a percent of screen width, of the left/right touch drive inputs, when using a horizontal orientation touchUseMouseRelativeMode=1 ; If true, then use a relative mouse mode, otherwise use absolute [UIOffsetPos] Fulldrv_Flags_X=1112 Fulldrv_Flags_Y=-11 Fulldrv_SysInfo_X=-2254 Fulldrv_SysInfo_Y=718 Fulldrv_TextChat_X=8 Fulldrv_TextChat_Y=0 IDC_FULLDRIVE_CONTROLS_SPEEDGEAR_X=1815 IDC_FULLDRIVE_CONTROLS_SPEEDGEAR_Y=-319 IDC_FULLDRV_BLACKBOXES_X=-770 IDC_FULLDRV_BLACKBOXES_Y=-87 IDC_FULLDRV_GRP_RADIO_TUNED_TO_X=6 IDC_FULLDRV_GRP_RADIO_TUNED_TO_Y=103 IDC_FULLDRV_INFO_X=3 IDC_FULLDRV_INFO_Y=67 IDC_FULLDRV_PITINFO_X=7 IDC_FULLDRV_PITINFO_Y=-8 Session_BlackBoxes_X=2 Session_BlackBoxes_Y=27 [Video] screenshotFileFormat=0 ; Screenshot file format, 0 = png, 1 = jpg, 2 = bmp vidCaptureEnable=0 ; Set to 0 to disable loading of video capture module videoCaptureMic=0 ; Set to 1 to capture audio from your microphone videoFileFrmt=0 ; Video encoder container, 0 = mp4, 1 = wmv, 2 = avi2, 3 = avi videoFramerate=1 ; Video framerate, 0 = 60 fps, 1 = 30 fps videoImgSize=2 ; Video max dimensions, 0 = auto, 1=1920x1080, 2=1280x720, 3=854x480 [View] cockpitLookAngle=65.000000 ; Angle in degrees to rotate head when looking left/right cockpitLookDeadZone=0.050000 ; 0-1 value for deadzone. 0 is no deadzone. cockpitLookDownAngle=20.000000 ; Angle in degrees to tilt head when looking down cockpitLookInstant=1 ; does digital look left/right/up/down switch instantly, or transition smoothly? cockpitLookSmoothingTime=0.055556 ; Time value (secs) used in joystick smoothing cockpitLookUpAngle=15.000000 ; Angle in degrees to tilt head when looking up DriverHeadHorizon=0.000000 ; Percent to allow the drivers head to stay level with the horizon when the car tilts. DriverHeadNoPitch=0.000000 ; Percent to allow the drivers head to stay level with the horizon when the car pitches. DriverHeadWobble=1.000000 ; Percent to allow the drivers head to wobble when going over bumps. driverHeightAdj=-0.010000 ; Range -0.050m to 0.050m (approx. +/- 2 in.) DriverRotateHead=0.000000 ; Percent to rotate drivers head with slip angle. 0 to 1 with 1 being 100% drivingCamFOV=95.000000 ; driving camera field of view DrivingVanishY=0.010000 ; Shift the driving view up/down to make it easier to see the dash. virtualMirrorFOV=110.000000 ; virtual mirror field of view [XXX Dev Use Only] AutoCPUMeter=1 ; Force the system performance meters on if it seems like Skew is being induced by an overtaxed BG? dbgTextBG= ; r,g,b[,a] dbgTextFG= ; r,g,b[,a] ForceCrashForFPUExceptionBG=0 ; 1=Kill sim w/crash log (realtime) ForceCrashForFPUExceptionFG=0 ; 1=Kill sim w/crash log (graphics) MaskFPUExceptionsBG=0 ; 1=mask floating point errors (realtime) MaskFPUExceptionsFG=0 ; 1=mask floating point errors (graphics) maxAllowedHangTimeSecondsBG=0 ; 0=disable (realtime) maxAllowedHangTimeSecondsFG=0 ; 0=disable (renderering) xHeight=1600 ; xTilesAcross=1 ; mosaic xWidth=2048 ; must be multiple of 4*xTilesAcross!