Simucube 2 FFB based on telemetry

Regarding non-rFactor 2 ISI gMotor-based sims (ie. not RF2, LMU, or N21I):

1)
Simucube’s plugin generates telemetry-based effects in GTR 2 for the Simucube Active Pedal (and presumably thee SC3 in the future). Can that same plugin simply be copied and used in other titles built on essentially the same engine, such as:

  • Race 07 / Race Injection
  • GT Legends

Likewise, can Simucube’s rFactor 1 plugin be copied over to games like:

  • ARCA Sim Racing 08
  • ARCA Sim Racing X
  • Superleague Formula 2009: The Game
  • Simulador Turismo Carretera V3 / ACTC Racing Simu V3

2)
Is there a specific reason why ABS and TC effects aren’t included (at least for now)? I get that their TC and ABS implementations may be quite simple compared to more modern sims, but shouldn’t it still be technically possible to extract and translate those telemetry values into usable effects?

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We haven’t tested. Much of documentation has been lost over time for these very old sims. If you want to test, we would love to hear any results.

If those are missing in the implementation, then the game does not publish those values in their telemetry, so effect is difficult to make. For example LMU, we use the brake pressures to make ABS effect.

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Fwiw Marvin’s Awesome iRacing App (think advanced irFFB) is on github and written in C# so if someone knows what they’re doing integrating with other game’s telemetry, a lot of work appears to have already been done

I posted a question here, whether anyone uses it a month ago or more , but no response.
And also thought I would say it’s open source, but it’s GPL 3 so I think GD can’t use any of it’s code, unfortunately. Maybe check for some ideas etc.

Yeah, I feel like now there’s perhaps too many wheelbases being released. It would be great if manufacturers settled on a standard NRG style QR , standard mounting options etc. and just offer some real value/innovation instead . I recently was doing some “research” and seems like there’s nothing fundamentally better in therms of FFB since SC2 came out. Except of course quality of life improvements like actual solid QUICK release, with USB passthrough etc. and of course big value/price improvements by Simagic, VNM or even VRS.
We will see more after reviewers actually will be able to test the new weelbases of course . Problem is that when it comes to actual FFB it’s very subjective , and even if some of them are honest, vast majority don’t have RL racing experience or measuring devices , anyway. On the other hand otherwise respected RL racers like Daniel Morad and I think James Baldwin are sponsored / affiliated with GD. Perhaps other ones with different major manufacturers, so there’s a bias too.

With VNM you have a bonus of the telemetry based FFB , without the need of game having to implement any API like Trueforce. Problem it’s a small company with small adoption.
You said Accuforce allows the same for a long time with their software too? But I assume you can only use it with their wheels or at least if you somehow have license for the SimCommander?

With SimXperience AccuForce systems, the Simcommander license is included and that supports their hardware ecosystem. Telemetry effects are used for tactile / motion / FFB, etc. In the case of FFB, telemetry can be used alone or in combination with game FFB (or Direct Input only). The software offers extremely deep tuning options, way beyond what the average user is likely to utilize. In such cases, they have the AutoTune feature along with some other easy-to-use features to deal with oscillation, signal-clipping, etc. The list of possible effects is impressive.

Telemetry effects have toggle-switches to enable / disable for easy testing. Testing / tuning of the effects can be done live in-game without exiting sessions. Many of the effects also have advanced tuning options beyond just intensity such as frequency, curve, smoothing, and more. It’s quite vast in its scope, perhaps a bit like PhotoShop vs Windows Paint (in Photo editing terms).

The reason why everyone dumped SimVibe for SimHub, simplicity and ease of setup.

I totally get that. Few people I know have ever taken a deep dive into SimCommander. It demands a lot of time and energy, but I guess it helps if exploring ffb serves as its own hobby. I really wouldn’t mind trying it again with the new AccuForce Extreme but, I admit the bulkiness of the whole system is unappealing - especially after having the Simucube2 system.

Seems VNM is generating some buzz regarding its telemetry effects, will be interesting to see how that plays out over time.

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