USB3 is compatible. But AsMedia USB3 chips are not compatible with Simucube firmware. We suspect it is to do with invalid behavior with large Human Interface Device data packets in the AsMedia USB driver.
on my old motherboard ASMEDIA was no good so had to get the initek card off Amazon and that worked just fine with VR.
Current motherboard has good USB 3 ports and a couple with the DAC up option which i think gives a bit more power aswell and ive had no issues with that. The sensors i also put in regular USB 3 ports for best results.
My Simucube always plugged into usb 2 on pc and no problems here.
Software Wheel Rotation seemed to work initially. However Iâm currently driving the new GT3 cars and the difference between them in terms of handling and physics at first glance doesnât seem to be huge. What I find strange is that the steering seems much less sensitive than for example AC. Also the friction seems too low. Roadfeel however stays excellent. Still using Skeijmel settings, hence Steering torque sensitivity set to 1 (linear).So I set the software wheel rotation back to false and now the sensitivity appeared too high. Anyone recognizes this? Really annoying, feels like wasting my precious time. Update: itâs now oscillating heavily. Spent my whole day on it. I really want to enjoy this sim, but this is a mess. Hope that this can be fixed because for me itâs unplayable right now. Update: oscillation is gone now but issue remains: incorrect steering sensitivity: with teh software wheel rotation itâs way to insensitive, getting a bumpstop at 1440 degrees in the control menu when calibrating the steering.
Do you agree with that? In english on the bottom of the page
Oui! Yes! Many many thanks! I can confirm those settings are correct! Feels fantastic again! With the new GT3 cars on Sebring Rfactor 2 has upped their game. Honestly - the best simracing experience for me to date. Will drive for real on Zandvoort this summer in exotic cars like the Ferrari 488 GTB and the Porsche 911 (a dream come true) so I can finally feel for my self which sim is the most realistic.
Hello sim racers
so today i will share four different profiles. The base test is âifâ some feeling effect are reflected or not in the wheel:
Below is the setting on the GRANITE SIMUCUBE software
Now in the .JSON
Damping âonâ
Line 514 : âSteering resistance typeâ:0,
âSteering resistance type#â:â0=use damping, 1=use frictionâ,
All the options to â0â with the damping âonâ .Download file here
âBrake effects on steer axisâ:0,
âBrake spring coefficientâ:0,
âBrake spring saturationâ:0,
âClutch effects on steer axisâ:0,
âClutch spring coefficientâ:0,
âClutch spring saturationâ:0,
âGearbox effects on steer axisâ:0,
âGearbox spring coefficientâ:0,
âGearbox spring saturationâ:0,
âOther spring coefficientâ:0,
âOther spring saturationâ:0,
âSteering resistance coefficientâ:0,
âSteering resistance saturationâ:0,
"Steering resistance type":0, ( 0 use damping, 1 use friction )
âSteering spring coefficientâ:0,
âSteering spring saturationâ:0,
All the options to â1â with the damping âonâ. Download file here
âBrake effects on steer axisâ:1,
âBrake spring coefficientâ:1,
âBrake spring saturationâ:1,
âClutch effects on steer axisâ:1,
âClutch spring coefficientâ:1,
âClutch spring saturationâ:1,
âGearbox effects on steer axisâ:1,
âGearbox spring coefficientâ:1,
âGearbox spring saturationâ:1,
âOther spring coefficientâ:1,
âOther spring saturationâ:1,
âSteering resistance coefficientâ:1,
"Steering resistance saturation"1,
"Steering resistance type":0, ( 0 use damping, 1 use friction )
âSteering spring coefficientâ:1,
âSteering spring saturationâ:1,
All the options to â0â with the friction âonâ. Download file here
âBrake effects on steer axisâ:0,
âBrake spring coefficientâ:0,
âBrake spring saturationâ:0,
âClutch effects on steer axisâ:0,
âClutch spring coefficientâ:0,
âClutch spring saturationâ:0,
âGearbox effects on steer axisâ:0,
âGearbox spring coefficientâ:0,
âGearbox spring saturationâ:0,
âOther spring coefficientâ:0,
âOther spring saturationâ:0,
âSteering resistance coefficientâ:0,
âSteering resistance saturationâ:0,
"Steering resistance type":1, ( 0 use damping, 1 use friction )
âSteering spring coefficientâ:0,
âSteering spring saturationâ:0,
All the options to â1â with the friction âonâ . Download file here
âBrake effects on steer axisâ:1,
âBrake spring coefficientâ:1,
âBrake spring saturationâ:1,
âClutch effects on steer axisâ:1,
âClutch spring coefficientâ:1,
âClutch spring saturationâ:1,
âGearbox effects on steer axisâ:1,
âGearbox spring coefficientâ:1,
âGearbox spring saturationâ:1,
âOther spring coefficientâ:1,
âOther spring saturationâ:1,
âSteering resistance coefficientâ:1,
"Steering resistance saturation"1,
"Steering resistance type":1, ( 0 use damping, 1 use friction )
âSteering spring coefficientâ:1,
âSteering spring saturationâ:1,
Very interesting approach and one I hadnât thought of trying.
Can you provide some basic information about results using each one? How does the FFB differ in feeling? I wonder if / how this might be applied to other ISI-platform titles such as AMS and RaceRoom.
RaceRoom seems to be devoid of any surface texture for OSW-users but, Fanatec-users report having very much surface detail.
you can dowmload the files and try on your side too and also give your feeback, it will be interesting to know your feedback
havenât used your settings but i can say for sure that i liked Steering resistance type":1 , set to friction more than setting it to damping.
I havenât tested all of the settings extensively but, I find the damping-0 version to still work the best for me. Iâve been using the Brake-force effects in rF2 for some time now; I like the way the effect increases resistance under hard braking. I find that it adds some intensity to the experience.
The other effects didnât seem to do much however, I was surprised at how well the friction-based FFB did work although, it doesnât feel as natural to me. I need to give that another try with the added effects enabled.
Hey, Dean and all. Have revisited rf2 and picked back up on this forum with the release of the excellent GT3 pack. My goodness . . . rf2 FFB on this Simucube system has come a long way in the last few months. Feels fantastic.
You guys experimented with the âSteering resistance saturationâ number? I plugged in 0.5 today and it seems to add some nice weight to the wheel without dulling the detail.
Hi Alan, Iâll give that a try but, I agree that rF2 is evolving nicely and the new GT3 pack is a very good addition to the title.
Update: So I tried changing the âSteering Resistance Saturationâ as suggested and think it helps a bit but, I also increased the âSteering Resistance Coefficientâ to 0.3 with the Small Mige so I could then reduce the âfrictionâ setting in SimuCube (needed to stabilize steering looseness); this combination seems to behave a bit like âGyroâ in AC so thank you Alan, for sharing your tip.
I also like to add a bit of âBrake Effectâ (enable âBrake Effects on Steer Axisâ: 1 / âBrake Effects Strengthâ: 00010). This adds additional steering resistance during hard braking and I find that it adds some additional intensity to my racing battles.
Dean
Hi morOSWer,
Is it possible to share your settings in rf2, the simucube Software and maybe the Controller. Json file.
Iâm in the dark with the right settings
Thanks
Hi CMD86,
First (in case you are not aware), some tips that can save you from making common mistakes with rF2 controller files.
when you setup your controller in rFactor2, the game will save any changes you make to the controller settings when you exit the game; that is the generic âcontroller.jsonâ file in the ârfactor 2 \ UserData \ playerâ folder" folder (not the file to edit manually).
You should preserve the game default controller presets by saving the custom profile you edit under a unique name immediately after assigning your controls (this is the file that you would edit in ârfactor 2 \ UserData \ Controllerâ folder). If a default preset should be accidentally altered or seem wrong in some way, you can delete the preset from the folder (manually) and use Steam Validation to download a new default preset.
If you use another custom controller profile, itâs a good idea to save a copy somewhere else in case you ever need to reference it or restore it later.
You will likely want to reduce the per-car FFB strength (default = 1.0 / probably below 0.5 to start with) in rF2 to avoid signal clipping and to reduce the over-all steering-resistance when using high or max output in SimuCube.
Continuing the discussion from rFactor 2 and SimuCUBE:
I have exatly the same problem:
Wheel was rattling without a deadzone in the middle to the left and right, pulling to the left and right and not giving the correct ratio with the car.
How did you solve that?
See my post Here.
Be sure you are using the OSW Preset in rF2 so that the force effects are not overly strong, assign your controls and save it using a unique name, then edit that json file to enable the Auto-Rotation feature as described in my post linked above.
Deanâs instructions are spot on. It is critical to load S397âs new OSW Simucube profile freshâŚworth having to re-assign controls. The work S397 did for us Simucube users in last update (probably by studying Deanâs and othersâ work on here) transformed rF2 on my large Mige. It is now as good if not even more refined than AMS.
Just as an asideâŚfor a great experience of what rF2 is now capable of on this SimucubeâŚtake a new Porsche GT3 R for some laps on Mid Ohio. Physics and ffb are dreamy.
Thanks for your reply.
Strange things going on with my Cube and rF2.
I did exatly what morOSWer (is he Dean?) discribed. I did 2 PC restarts, everything was fine. 3rd restart, same Problem again.
I watched a video on you tube and figured out, that in my rF2 Controls window something maybe wrong.
I marked the Steering wheel rang in the picture. Does anyone Know what these clipped numbers after 410° mean?
There is no difference between vehicle set on and off.
Yes, Iâm Dean.
That rotation number is strange, Iâve not seen that before. Also, check your steering settings at the top of the page; itâs not unusual for those to default to the wrong settings. Also, check the driving-assistâs for the same issue as they can revert to default when using any preset to setup a new profile.
Using your settings Dean, identical Simucube settings (full power).
Most cars are less than 0.50 FFB
Using the OSW_Simucube.json file
Iâm still having some issues with much too strong forces around the wheel center.
Lets say I am accelerating out of a corner and controlling some oversteer under throttle, it seems that the wheel wants to always âfightâ me to get back to center and of course this causes exaggerated wheel input.
Attaching what my OSW_Simucube.json looks like.
Any ideas?
âForce Feedbackâ:{
âBrake effects on steer axisâ:1,
âBrake effects on steer axis#â:â0 = Brake effects on brake axis, 1 = brake effects on steering axis.â,
âBrake effects strengthâ:00010,
âBrake effects strength#â:"-10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)",
âBrake spring coefficientâ:0.3,
âBrake spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âBrake spring saturationâ:1,
âBrake spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âClutch effects on steer axisâ:0,
âClutch effects on steer axis#â:â0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.â,
âClutch effects strengthâ:0,
âClutch effects strength#â:"-10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)",
âClutch spring coefficientâ:0.2,
âClutch spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âClutch spring saturationâ:1,
âClutch spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âG920_workaroundâ:true,
âG920_workaround#â:âWorkaround for Logitech G920 firmware bugs ⌠may need to turn this off after firmware update if it gets fixed.â,
âGearbox effects on steer axisâ:0,
âGearbox effects on steer axis#â:â0 = Gearbox effects on gearbox âaxisâ, 1 = brake effects on steering axis.â,
âGearbox effects strengthâ:0,
âGearbox effects strength#â:"-10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)",
âGearbox spring coefficientâ:0,
âGearbox spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âGearbox spring saturationâ:1,
âGearbox spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âIgnore controllersâ:0,
âIgnore controllers#â:âDo not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all)â,
âJolt magnitudeâ:0.6,
âJolt magnitude#â:âHow strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.â,
âOff-road multiplierâ:0.3,
âOff-road multiplier#â:âTemporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)â,
âOther spring coefficientâ:0,
âOther spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0) for any other FFB-capable controllersâ,
âOther spring saturationâ:0,
âOther spring saturation#â:âStatic spring effect peak force (0.0 to 1.0) for any other FFB-capable controllersâ,
âRumble strip magnitudeâ:0,
âRumble strip magnitude#â:âHow strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.â,
âRumble strip pull factorâ:0,
âRumble strip pull factor#â:âHow strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.â,
âRumble strip update threshâ:0.05,
âRumble strip update thresh#â:âAmount of change required to update rumble strip effect (0.0 - 1.0)â,
âRumble strip wave typeâ:0,
âRumble strip wave type#â:âType of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.â,
âSteering effects strengthâ:-10000,
âSteering effects strength#â:"-10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)",
âSteering resistance coefficientâ:0.3,
âSteering resistance coefficient#â:âCoefficient to use for steering resistance. Range: -1.0 to 1.0â,
âSteering resistance saturationâ:0.1,
âSteering resistance saturation#â:âSaturation value to use for steering resistance. Range: 0 - 1.0â,
âSteering resistance typeâ:0,
âSteering resistance type#â:â0=use damping, 1=use frictionâ,
âSteering spring coefficientâ:0,
âSteering spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âSteering spring saturationâ:0,
âSteering spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âSteering torque capabilityâ:18,
âSteering torque capability#â:âThe maximum torque capability of the wheel (in Nm, obviously)â,
âSteering torque extrap blendâ:0,
âSteering torque extrap blend#â:âHigher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds âinput maxâ (0.0=disables, 1.0=max)â,
âSteering torque extrap timeâ:0.001,
âSteering torque extrap time#â:âTime in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set âblendâ to 0.0)â,
âSteering torque filterâ:4,
âSteering torque filter#â:âNumber of old samples to use to filter torque from vehicleâs steering column (0-32, note that higher values increase effective latency)â,
âSteering torque minimumâ:7.45058e-009,
âSteering torque minimum#â:âMinimum torque to apply in either direction to overcome steering wheelâs âFFB deadzoneâ caused by frictionâ,
âSteering torque per-vehicle multâ:1,
âSteering torque per-vehicle mult#â:âPer-vehicle steering column torque multiplier (this is a copy of the .CCH value)â,
âSteering torque sensitivityâ:1,
âSteering torque sensitivity#â:âSensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=highâ,
âSteering torque zero-speed multâ:0.2,
âSteering torque zero-speed mult#â:âMultiplier at zero speed to reduce unwanted oscillation from strong static aligning torqueâ,
âTest_workaroundâ:true,
âTest_workaround#â:âWorkaround for apparent driver CTD on releaseâ,
âThrottle effects on steer axisâ:0,
âThrottle effects on steer axis#â:â0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.â,
âThrottle effects strengthâ:0,
âThrottle effects strength#â:"-10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)",
âThrottle spring coefficientâ:0.4,
âThrottle spring coefficient#â:âStatic spring effect rate (-1.0 to 1.0)â,
âThrottle spring saturationâ:1,
âThrottle spring saturation#â:âStatic spring effect peak force (0.0 to 1.0)â,
âTypeâ:1,
âType#â:âType of force feedback: 0=off 1=wheel 2=joystick 3=rumble/gamepad 4=customâ,
âUse threadâ:true,
âUse thread#â:âUse a separate thread to issue FFB commands which may block with some driversâ
},
âGeneral Controlsâ:{
âAlternate Neutral Activationâ:true,
âAlternate Neutral Activation#â:âwhether to select neutral if shift up & shift down are pressed simultaneouslyâ,
âAlternate Rearlook Activationâ:true,
âAlternate Rearlook Activation#â:âif left look and right look are both pressed, rearlook becomes activatedâ,
âAnalog Steering Hurry Thresholdâ:1,
âAnalog Steering Hurry Threshold#â:âWhen the absolute difference between the input and current steering values exceeds this threshold, the maximum hurry rate is applied instead of the apply or release rates (0 effectively always applies the hurry rate, while 2 would effectively disable it)â,
âAnalog Steering Maximum Apply Rateâ:0.5,
âAnalog Steering Maximum Apply Rate#â:âMaximum rate per second the actual steering is allowed to change when the input is trying to apply more steering (steering further away from center from the current position)â,
âAnalog Steering Maximum Hurry Rateâ:2,
âAnalog Steering Maximum Hurry Rate#â:âMaximum rate per second the actual steering is allowed to change when the input exceeds the maximum threshold of the difference between input and current steering valuesâ,
âAnalog Steering Maximum Release Rateâ:1,
âAnalog Steering Maximum Release Rate#â:âMaximum rate per second the actual steering is allowed to change when the input is trying to apply less steering (steering closer towards the center from the current position)â,
âAuto Reverseâ:0,
âAuto Reverse#â:âIf auto-shifting and holding brakes, will shift into reverse and reverse throttle/brake temporarilyâ,
âBrake Bias Axisâ:false,
âBrake Bias Axis#â:âmaps forward brake bias control as an axis to the nearest available settingâ,
âBrake Sensitivityâ:1,
âBrake Sensitivity#â:âvehicle. The vehicle itself may have non-linear effects (examples include Ackerman steering, variableâ,
âClutch Sensitivityâ:1,
âClutch Sensitivity#â:âratio rack and pinion, engine throttle maps, not to mention hysterisis), which are, of course, appliedâ,
âController Flagsâ:2,
âController Flags#â:âadd flags: 1=foreground, 2=exclusive (required for FFB)â,
âDetect Rearranged Controllersâ:true,
âDetect Rearranged Controllers#â:âset to 1 if you change controller connections often and your wheel or pedals are sometimes enumerated differentlyâ,
âFreelook Keyboard Pitch Accelâ:4,
âFreelook Keyboard Pitch Accel#â:âFreelook pitch acceleration when using keyboard.â,
âFreelook Keyboard Pitch Decelâ:4,
âFreelook Keyboard Pitch Decel#â:âFreelook pitch deceleration when using keyboard.â,
âFreelook Keyboard Pitch Speedâ:1.5,
âFreelook Keyboard Pitch Speed#â:âFreelook pitch speed when using keyboard.â,
âFreelook Keyboard Yaw Accelâ:4,
âFreelook Keyboard Yaw Accel#â:âFreelook Yaw acceleration when using keyboard.â,
âFreelook Keyboard Yaw Decelâ:4,
âFreelook Keyboard Yaw Decel#â:âFreelook Yaw deceleration when using keyboard.â,
âFreelook Keyboard Yaw Speedâ:1.5,
âFreelook Keyboard Yaw Speed#â:âFreelook yaw speed when using keyboard.â,
âFreelook Mouse Pitch Speedâ:0.004,
âFreelook Mouse Pitch Speed#â:âFreelook pitch speed when using mouse.â,
âFreelook Mouse Yaw Speedâ:0.004,
âFreelook Mouse Yaw Speed#â:âFreelook yaw speed when using mouse.â,
âFreemove Down Speedâ:2,
âFreemove Down Speed#â:âFreemove Down speed.â,
âFreemove Forward Speedâ:2,
âFreemove Forward Speed#â:âFreemove Forward speed.â,
âFreemove Right Speedâ:2,
âFreemove Right Speed#â:âFreemove Right speed.â,
âGear Select Button Holdâ:true,
âGear Select Button Hold#â:âEnable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)â,
âHMD Fore/Aft Rangeâ:0.15,
âHMD Fore/Aft Range#â:âRange to apply to fore/aft tracking or camera controls (0.35 = max, -0.35 = reversed max)â,
âHMD Left/Right Rangeâ:0.15,
âHMD Left/Right Range#â:âRange to apply to left/right tracking or camera controls (0.35 = max, -0.35 = reversed max)â,
âHMD Up/Down Rangeâ:0.15,
âHMD Up/Down Range#â:âRange to apply to up/down tracking or camera controls (0.35 = max, -0.35 = reversed max)â,
âHardware 3Digit Displayâ:1,
âHardware 3Digit Display#â:âIf hardware has 3-digit display, 0=off, 1=gear, 2=speedâ,
âHold Flap Buttonâ:false,
âHold Flap Button#â:âwhether you need to hold the flap button (as opposed to it acting as a toggle)â,
âKeyboard Brakeâ:0.5,
âKeyboard Brake#â:ârate for keyboard/digital brake (including front and rear handbrake) inputâ,
âKeyboard Clutchâ:0.2,
âKeyboard Clutch#â:ârate for keyboard/digital clutch inputâ,
âKeyboard Flagsâ:5,
âKeyboard Flags#â:âTry 5 if there are issues with multimedia keys. Add to include flag: 1=foreground, 2=exclusive, 4=allow windows keyâ,
âKeyboard Layout Overrideâ:1,
âKeyboard Layout Override#â:â0 = old custom behavior, 1 = try Windows conversion (default), 2+ = attempt to use one of the existing supported keyboard layoutsâ,
âKeyboard Power Demandâ:2,
âKeyboard Power Demand#â:ârate for keyboard/digital power demand inputâ,
âKeyboard Release Funcâ:1,
âKeyboard Release Func#â:âHow digital inputs are pulled towards zero: 0.0=classic linear method 1.0=non-linear methodâ,
âKeyboard Release Rateâ:1,
âKeyboard Release Rate#â:âMultiplier for how fast digital inputs are pulled towards zero: 0.1=slow 10.0=fastâ,
âKeyboard Steeringâ:0.500286,
âKeyboard Steering#â:ârate for keyboard/digital steering inputâ,
âKeyboard Throttleâ:0.5,
âKeyboard Throttle#â:ârate for keyboard/digital throttle inputâ,
âPower Demand Sensitivityâ:1,
âPower Demand Sensitivity#â:âafter all the controller effects including these sensitivities.â,
âRange From Vehicleâ:true,
âRange From Vehicle#â:âWhether the Steering Wheel Range is automatically set based on the vehicleâs TurnsLockToLock parameterâ,
âRealtime Controller Detectionâ:false,
âRealtime Controller Detection#â:âwhether to check for new controllers while in realtime (0 to disable if it causes any problems)â,
âReset FFB Timeâ:0,
âReset FFB Time#â:âreset force feedback every X seconds (0 to disable)â,
âReset Steering Wheel Range Timeâ:0,
âReset Steering Wheel Range Time#â:âreset steering wheel range every X seconds (0 to disable)â,
âSpeed Sensitive Steeringâ:0,
âStart Hardware Event Monitorâ:true,
âStart Hardware Event Monitor#â:âWhether to try starting up and using 3rd-party hardware API(s) for the ability to set/get properties like steering wheel range that arenât part of the standard DirectInput interfaceâ,
âSteer Ratio Speedâ:0,
âSteer Ratio Speed#â:âSpeed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable)â,
âSteering Sensitivityâ:1,
âSteering Sensitivity#â:â0.0=low 1.0=linear 2.0=high. These are applied after other controller effects like deadzones, digitalâ,
âSteering Wheel Bump Stop Harshnessâ:50,
âSteering Wheel Bump Stop Harshness#â:âHarshness applied to bump stop when limiting steering wheel rotation, from 1.0 to 100.0, acts as a spring rateâ,
âSteering Wheel Maximum Rotation Defaultâ:1440,
âSteering Wheel Maximum Rotation Default#â:âDefault maximum wheel range to use when not read from driver, from 40 to 1440 degreesâ,
âSteering Wheel Maximum Rotation from Driverâ:true,
âSteering Wheel Maximum Rotation from Driver#â:âWhether to read the steering wheel rotation from the wheel driver, if possibleâ,
âSteering Wheel Rangeâ:540,
âSteering Wheel Range#â:âDegrees of steering wheel rotation, both visual and physical (if available)â,
âSteering Wheel Software Rotationâ:true,
âSteering Wheel Software Rotation#â:âWhether to limit the maximum steering wheel rotation in softwareâ,
âStop Sequential if Neutral Configuredâ:1,
âStop Sequential if Neutral Configured#â:âwhether configuring neutral prevents sequential shifts into neutral from 1=1st, 2=reverse, 3=both, or 0=neitherâ,
âThrottle Sensitivityâ:1,
âThrottle Sensitivity#â:âramping, etc. In other words, the sensitivity is applied just before the input is applied to theâ,
âUse Additional Hardware Featuresâ:true,
âUse Additional Hardware Features#â:âWhether to use additional hardware features like steering wheel LEDsâ,
âUse Analog Steering Ratesâ:false,
âUse Analog Steering Rates#â:âWhether to use the analog steering rate limiting (0 = disabled, 1 = enabled)â,
âUse Keyboard Rates For Analogâ:false,
âUse Keyboard Rates For Analog#â:âuse keyboard/digital driving input rates to intentionally delay analog inputs (may be useful for gamepads)â