Automobilista 2 - Simucube 2

We changed the servo drive tuning and algorithms to reduce audible noises, and those can have some effect on the FFB feel.

That’s a good thing for sure but there must be something more tangible in order for any settings that I post to be irrelevant to users of the newer firmware, no?

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I can’t remember exactly. I will look at git logs when I have time. :slight_smile:

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Total mystery then, any specific car/track combo to try, I’ve used 3 or 4 different cars, GT3, old Porsche, and retro Formula, all is smooth, I do not get anything like extra annoying road noise you describe.
Can it be my FW which is 2021.9?

Yeah it’s weird that there’s such differences between different SC2 bases, there’s only a handful of people over in the Reiza forums complaining about the grainy feeling on DD wheels with lots of them seemingly not having that issue.

I guess it could be the firmware, or maybe there’s sublte differences in the wheelbases depending on when they were manufactured, like maybe something changed in the motors between production runs. Things like that happen sometimes. It’s not a terribly violent shaking or anything, but it is pronounced enough to be a nuicance and causes the wheelbase motor to make audible noises as well as it moves back and forth constantly. Think of the engine vibration effect they added to Default+ but constant as long as the tires have grip when the car is moving and getting stronger with more suspension load and turning of the wheel in corners.

I’ll try downgrading the firmware and see if that changes anything.

For testing, basically it’s any of the updated cars. GT3s are among those. My go-to test combos were the F-Classic G3M2 and the Ultima Race at Kansai and the F-USA G2 Reynard at Road America. Stiffer suspension cars feel grainier, eg the F-Classics are worse than the Ultima. The old Porsche and F-Retros have not yet been updated, those are fine.

This is/was already mentioned and discussed several times, for example:

It’s maybe a good idea to invest some time in reading posts available in the community. 2 hours won’t really cover the spectrum

I read that thread a few months back, but I don’t have a general issue with grainyness, it’s specific to the updated cars in AMS2. What’s curious is that @Andrew_WOT does not have that, so I was speculating on what the culprit could be. Firmware differences could be a possibility.

Isn’t this the logical explanation then? Rather than the firmware?

You’re misunderstanding.

The question never was what causes the grainy feeling for me. I know it’s the stiffer tire carcass on the updated cars transferring a lot of road noise which cannot be tuned out currently. I’ve stated this in my first post on the matter yesterday. The question is, why do other people report to not have that same grainy feeling. Maybe heed your own advice and read the posts here.

It’s not firmware btw, I just tried 2021.9, same thing.

“grainy” is a subjective term. The rim is a crucial factor too. The car you drive, even the rig and the mounting device. I experienced that people were claiming some rim vibrations which turned out to be resonance from the rig
Same story with “noise”, where some asked if a firmware update is the reason for the increased noise level. Some admitted it was gone after they retightened some screws, or checked mounting bracket. Others crancked up torque… some weren’t aware that it is a motor working under torque with huge amount of rotation. And finally there are those who insist it didn’t rain this morning and the water running down the road is from a bursted pipe

Removed my tuningsetups from Documents and ffb_custom_settings.xml, tried Porsche GT3 at Kansai (why they called Suzuka this way), there is some faint road texture coming through the wheel and some mild shudder when tires scrub in turns, but no more than in AC, very tastefully done, seems like Reiza is finally getting on the right driving feel target, not ACC but can already give AC run for their money.

Hi Paul
i am still on 2020-10
i do NOT have many of the problems that people on the newer versions of TD seem to have . and there are so many of them in all the posts in this forum
All i ever do is change damping friction .inertia for some cars
Regards Denis

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I mostly run AMS2 and AC and I am trying to find a happy middleground, I think both are great in their own way in terms of feeling.

AC has this very prounced “gyro” effect where really can start to feel load building up or releasing in corners.

AMS2 don’t really have the same effect but you can feel bumps in the road and suspension a lot more, its a lot more alive.

Is there any way to increase the gyro effect in AMS2 and maybe reduce the activeness? Porsche cup car in Oulton park is just so bumpy and active and I would like a smoother ride. Reduced slew rate and some dampning made it better but not sure what to dial in more.

I think these settings work great.
Ingame, only 20% dampning and default+

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Try this in game settings:
LFB: 0
FX: 0
DAMPING: 50%

Can also bump TD ULL a bit if you are getting oscillation and I’d leave Slew Rate alone at default, but it’s personal choice.

Did anyone with too bumpy feeling try downgrading to 2021.9?

I have a Simucube Ultimate and GSI wheel, HPP pedals, I can’t get the wheel assigned, it keeps saying multiple inputs detected, I followed other posts here and set up the pedals first then unplugged the pedals, then tried to set up the wheel but same issue. Any one had this issue? Thanks in advance.

What happens if you try doing it the opposite way around?

Try the follwoing: When assigning the steering axis, move your wheel ~360° in the direction you want to assign and then back to center immediatly. If you turn it too far or hold it at 360° you’ll get the “multiple inputs detected” error. Madness Engine bug, holdover from PC2.

Maybe turn off FFB while assigning to make it easier.

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That worked for me aswell. You have to turn fast in the opposite direction. I can’t remember if I also changed the wheel range to a smaller number in TD for assisting and then resettet it

I got it working, I had to press the E-Stop then it was able to detect the simucube. That was very strange but it worked. Now I have ZERO FFB, will tackle this now.

AMS2 overall hasn’t the best FFB. Formula cars are very stiff, tracks flat. These cars don’t provide every little detail unless it’s about grip. This is not a filigran and sophisticated concert of Mozart. They are sucked to the track jump over details rather than analysing them. Curbs are most of the time just wild shaking. The real thrill is the very moment raiding on a razor blade and getting the info at the very edge. That abrupt loss of the car, or better the knowledge to stay away from that very tiny bit. Turn for turn, breaking point for breaking point, 90 minutes full of risky situations. That is where the Simucube 2 comes in, making all of this possible at the highest level. Compared to this masterpiece I am, as a racer, a blind worm digging in the dirt

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